Showing results for
on www.cryengine.com...You also don't know the position in space of the 2D feature points. However they project along a line of sight from the...
...By default, they will shoot at the player on sight.
Drag the AI Grunt entity from the Objects section of the RollupBar to the...
Drag the AI Grunt entity from the Objects section of the RollupBar to the...
...This reflects the fact that with increasing distance the contribution of the direct line-of-sight Sound path in the overall Sound perception becomes...
...class COPScript
XML:
Look for nearby locations where line of sight to the target is obstructed – effectively finding adhoc cover...
XML:
Look for nearby locations where line of sight to the target is obstructed – effectively finding adhoc cover...
...class COPScript
XML:
Look for nearby locations where line of sight to the target is obstructed – effectively finding adhoc cover...
XML:
Look for nearby locations where line of sight to the target is obstructed – effectively finding adhoc cover...
...position in a straight line (no multiple segment path necessary)
AI.GetNearestHidespot(entityId, rangeMin, rangeMax [, center])
Returns: position of a nearest hidepoint within specified...
AI.GetNearestHidespot(entityId, rangeMin, rangeMax [, center])
Returns: position of a nearest hidepoint within specified...
...position in a straight line (no multiple segment path necessary)
AI.GetNearestHidespot(entityId, rangeMin, rangeMax [, center])
Returns: position of a nearest hidepoint within specified...
AI.GetNearestHidespot(entityId, rangeMin, rangeMax [, center])
Returns: position of a nearest hidepoint within specified...