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docs.o3de.org › docs › release notes › archive
Release Notes for Open 3D Engine 22.05.0 - Open 3D Engine
...Our last major feature callout is that the Multiplayer Gem now includes support for player-entity spawners. This gives project developers the ability to...
docs.o3de.org › docs › release notes › archive
Release Notes for Open 3D Engine 23.10.3 - Open 3D Engine
...remove TODOs
- Remove debug prints
- Update Code/Framework/AzToolsFramework/AzToolsFramework/UI/DocumentPropertyEditor/ContainerActionButtonHandler.cpp
- Update Code/Framework/AzToolsFramework/AzToolsFramework/UI/DocumentPropertyEditor/DocumentPropertyEditor.cpp
- Detect...
docs.o3de.org › blog › page › 2
Blog
...When a larger dependency like a full framework or package needs to be integrated, instead of making it part of the same build, the...
docs.o3de.org › docs › release notes › archive
Release Notes for Open 3D Engine 23.05.0 - Open 3D Engine
...The new Multiplayer Sample Game (MPS) Gem provides a sample networked multiplayer game project. The o3de-multiplayersample repository is home to O3DE’s newest...
docs.o3de.org › docs › release notes › archive
Release Notes for Open 3D Engine 22.10.0 - Open 3D Engine
...With improvements to the client-server connection, debugging, and network spawning, setting up multiplayer is more straightforward than before.
Artist workflow: Improvements for artists...
docs.o3de.org › docs › release notes › archive
Release Notes for Open 3D Engine 24.09.0 - Open 3D Engine
...When setup, this allows the renderer to automatically utilize the most performant shader for a given rendering need.
- Added Entity Silhouette Feature
- Added framework...
docs.o3de.org › docs › welcome guide › key concepts
Key Concepts: How Open 3D Engine Works - Open 3D Engine
...These core modules are provided by the O3DE software development kit (SDK) and are the essential frameworks to extend the engine with new features...
docs.o3de.org › docs › release notes › archive
Release Notes for Open 3D Engine 2111.1 - Open 3D Engine
...NetworkPrefabProcessor stores the .network.spawnable in JSON causing file bloat
- Multiplayer network input silently fails unless
LocalPredictionPlayerInputComponent
is attached: Multiplayer NetworkInput Silently Fails Unless...
docs.o3de.org › docs › engine dev › tools
Debugging Information - Open 3D Engine
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Debugging Information
How do I configure and install OpenCppCoverage?
The test impact analysis framework (TIAF) uses a fork of OpenCppCoverage as...