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npc

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book.leveldesignbook.com › process › layout
Layout | The Level Design Book
...Mark important objectives, NPCs, items, traps, etc. that are vital for understanding the player experience. But don't clutter the drawing with too much...
book.leveldesignbook.com › studies › sp › assassins
Assassins (Thief 1) | The Level Design Book
...stand inside a shop, almost get killed by assassin NPCs
Follow: secretly follow assassin NPCs through the city, back to their employer
Mansion: sneak...
book.leveldesignbook.com › process › blockout › metrics
Metrics | The Level Design Book
...Sound design, HUD / UI, and NPC AI as speed metrics
The brain processes all senses together. Vision isn't just a matter of seeing...
book.leveldesignbook.com › process › combat › balance
Map balance | The Level Design Book
...control A
Fight
PvE territory
For more on designing with NPCs and AI, see Encounter design.
For single player / PvE game modes, territory is...
book.leveldesignbook.com › process › preproduction › worldbuilding
Worldbuilding | The Level Design Book
...is the monster "unable to navigate water due to broken pathfinding AI", or is the monster "afraid of water"?
Minimal worldbuilding
For most level...
book.leveldesignbook.com › culture › history level designer
History of the level designer | The Level Design Book
...For example, if a designer didn't like a certain texture, sound, or AI behavior, then they could simply omit it from their levels...