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npc

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on emshort.blog
emshort.blog › tag › the magic circle
the magic circle – Emily Short's Interactive Storytelling
...Early on you meet the Old Pro, a self-aware AI of the protagonist who has been waiting all these years for his game...
emshort.blog › category › prose and text in games
prose and text in games – Emily Short's Interactive Storytelling
...Instead, this post is part of a short series on Character Engine and what we’re doing at Spirit AI. I’m writing these...
emshort.blog › commercial portfolio
Games – Emily Short's Interactive Storytelling
...For most of these projects, I also designed and implemented the conversation system that controls the interaction, progressing to a more and more AI...
emshort.blog › 2019 › 06 › 25
The Fellow Who Caught Fire (Mark Bernstein) – Emily Short's Interactive Storytelling
...In her talk for the GDC AI Summit this year, Nicole Lazzaro discussed the idea of AI selectively reframing the same story with different...
emshort.blog › 2018 › 02 › 15
Mid-February Link Assortment – Emily Short's Interactive Storytelling
...I will be at GDC March 19-23, speaking at the AI Summit and present at the Spirit AI expo floor booth.
Through March...
emshort.blog › 2015 › 05 › 24
Tightening the World-Plot Interface: or, Why I Am Obsessed With Conversation Models – Emily Short's Interactive Storytelling
...You might convince an NPC because you’ve established a strong positive relationship with them, or by appeal to some other authority they respect...
emshort.blog › 2015 › 04 › 09
Interactive Narrative GDC Talks (Part 2) – Emily Short's Interactive Storytelling
...It’s an AI summit talk, it’s fairly math-heavy, and it’s about mathematical models for a) describing how likely NPCs are...
emshort.blog › 2013 › 02 › 26
Versu: Conversation Implementation – Emily Short's Interactive Storytelling
...determining what an AI agent wishes to do. (It is possible for an author to remove these norms for individual NPCs, creating someone who...
emshort.blog › 2018 › 09 › 11
Mailbag: Deep Conversation – Emily Short's Interactive Storytelling
...Event[0] (Ocelot Society) has a chatbot/parser interface for communicating with a shipboard AI. The AI will decide whether to humor your requests...
emshort.blog › 2013 › 03 › 11
Versu and Jane Austen – Emily Short's Interactive Storytelling
...At the same time, we wanted to avoid startling readers who were trying to keep to canon by having an AI-driven NPC Mr...