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cryengine.com › docs › static › engines
CRYENGINE | Documentation - Coordinating Agents with Behavior Trees
...The AI has to keep up with this growing complexity. If player gets more graphics realism, he also expect more realistic AI.
New approaches...
cryengine.com › tutorials › view › graphics
CRYENGINE | Tutorials article: Creative Lighting Basics
...32:12 - Adding lights to clarify NPC roles
33:48 - Attaching a light component to an AI character
36:05 - Attaching a headlamp to...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - CryAnimation Overview
...If the AI System knows what the NPC wants to do next, then it is possible to incorporate this knowledge into the motion planning...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - CryAnimation Overview
...If the AI System knows what the NPC wants to do next, then it is possible to incorporate this knowledge into the motion planning...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - Entity Components (From Engine Version 5.5)
...Annotations can be set in the Scripts/AI/Navigation.xml config file.
The Navigation Agent component gives the ability to navigate in space, finding...
cryengine.com › docs › static › engines
CRYENGINE | Documentation - CRYENGINE 5.6.0
...The new Behavior Tree UI is a GUI interface which enables users to quickly create complex behavior trees for AI, bringing NPCs and enemies...