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on bevy.org...app.add_system(
move_player
.in_set(MoveSet::Player)
.in_set(PhysicsSet::Movement)
)
move_player
.in_set(MoveSet::Player)
.in_set(PhysicsSet::Movement)
)
...#[derive(Bundle)]
struct PlayerBundle {
player: Player,
team: Team,
sprite: Sprite,
struct PlayerBundle {
player: Player,
team: Team,
sprite: Sprite,