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player

movement

on bfnightly.bracketproductions.com
bfnightly.bracketproductions.com › chapter 60.html
Cavern to Dwarf Fort - Roguelike Tutorial - In Rust
...Hopefully, the player will be approaching level 3 or 4 by now, so we can throw some harder mobs at them without making the...
bfnightly.bracketproductions.com › chapter 70.html
Ranged Combat - Roguelike Tutorial - In Rust
...player}); }
We've started with it in the backpack, so the player still has to make a conscious decision to switch to using ranged...
bfnightly.bracketproductions.com › chapter 2.html
Entities and Components - Roguelike Tutorial - In Rust
...#![allow(unused)] fn main() { fn player_input(gs: &mut State, ctx: &mut Rltk) { // Player movement match ctx.key { None => {} // Nothing happened Some(key) => match...
bfnightly.bracketproductions.com › chapter 3.html
Walking A Map - Roguelike Tutorial - In Rust
...y + delta_y)); } } } fn player_input(gs: &mut State, ctx: &mut Rltk) { // Player movement match ctx.key { None => {} // Nothing happened Some(key) => match key { VirtualKeyCode...
bfnightly.bracketproductions.com › chapter 55.html
Backtracking - Roguelike Tutorial - In Rust
...level transition instructions if the player has entered a staircase. Let's add a staircase check after movement, and return stair transitions if they...
bfnightly.bracketproductions.com › chapter 40.html
Doors - Roguelike Tutorial - In Rust
...when closed, they block movement and visibility. They can be opened (optionally requiring unlocking, but we're not going there yet), at which point...
bfnightly.bracketproductions.com › chapter 41.html
Decouple map size from screen size - Roguelike Tutorial - In Rust
...We've hard-coded 79
and 49
as map boundaries for player movement! Let's fix that:
#![allow(unused)] fn main() { if !map...
bfnightly.bracketproductions.com › print.html
Roguelike Tutorial - In Rust
...This makes both hardcore UNIX users happy, and makes regular players happier.
We're not going to worry about diagonal movement yet. In player...
bfnightly.bracketproductions.com › chapter 59.html
Deep caverns - Roguelike Tutorial - In Rust
...the player is completely overrun with orcs and goblins! While that may be realistic, it gives the player very little chance to survive reaching...
bfnightly.bracketproductions.com › chapter 65.html
Even More Items - Roguelike Tutorial - In Rust
...So when do we want to handle duration? The answer is the player's turn; time may be relative, but from the player's...