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on doc.photonengine.com...Agent
Gameplay representation of a player. An Agent has multiple states:
- Alive;
- Respawning;
- Invulnerable;
Gameplay representation of a player. An Agent has multiple states:
- Alive;
- Respawning;
- Invulnerable;
...Up * player->JumpForce);
}
}
}
It is also possible to skip processors functionality completely and simply set the velocity using kcc->SetKinematicVelocity();
}
}
}
It is also possible to skip processors functionality completely and simply set the velocity using kcc->SetKinematicVelocity();
...Movement and Camera
Attach a camera to the player, player movement, jumping, handling button presses.
A working version of the game created in the...
Attach a camera to the player, player movement, jumping, handling button presses.
A working version of the game created in the...
Razor Madness
Overview
The Fusion Razor Madness sample is a tick based platformer racing game for 8+ players. The smooth and precise player movement...
Overview
The Fusion Razor Madness sample is a tick based platformer racing game for 8+ players. The smooth and precise player movement...
Razor Madness
Overview
The Fusion Razor Madness sample is a tick based platformer racing game for 8+ players. The smooth and precise player movement...
Overview
The Fusion Razor Madness sample is a tick based platformer racing game for 8+ players. The smooth and precise player movement...
...In the next chapter we will bring the player to life by implementing player movement.
Next Shared Mode Basics 3 - Movement and Camera
Back...
Next Shared Mode Basics 3 - Movement and Camera
Back...
...In the next chapter we will bring the player to life by implementing player movement.
Next Intro Tutorial 3 - Movement and Camera
Back to...
Next Intro Tutorial 3 - Movement and Camera
Back to...
Debugging
Player/camera movement is a core element of almost every game and its quality significantly impacts the overall gaming experience.
Most of the...
Player/camera movement is a core element of almost every game and its quality significantly impacts the overall gaming experience.
Most of the...
...They can be useful for creating complex character movement or enviroment interactions like bridges that respond to player movement.
Distance Joints
A Distance Joint...
Distance Joints
A Distance Joint...
...They can be useful for creating complex character movement or enviroment interactions like bridges that respond to player movement.
Distance Joints
A Distance Joint...
Distance Joints
A Distance Joint...