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player

movement

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docs.flatredball.com › flatredball › tutorials › platformer plugin
Creating AnimationLayers | FlatRedBall
...Min Y Velocity - the minimum Y velocity (vertical movement) the player must have to play the animation. For example our player has CharacterJump animation...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Modifying Platformer Values | FlatRedBall
...We will also be creating a new type of movement for when the player is ducking. Therefore, we'll have three more sets of...
docs.flatredball.com › flatredball › api › flatredball
AttachTo | FlatRedBall
...Perform smoothing in the movement - often the Camera may lag behind player actions
Looking ahead towards where the player is facing
Adjusting to prevent...
docs.flatredball.com › flatredball › tiled plugin › using the tiled plugin
Colliding Entities Against TileShapeCollections | FlatRedBall
...checked
Check the Top-Down option under Input Movement Type to automatically give the Player movement logic
Click OK
Notice the Include lists in...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Creating Level1 Map | FlatRedBall
...The next tutorial shows how to add collision and change the player's movement values on ice and in water.
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docs.flatredball.com › flatredball › tutorials › top down entity
Enemy Pathfinding | FlatRedBall
...The enemy uses the Top-Down movement types, just like the Player.
The enemy's InputDevice is set to None. As indicated in the...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Creating an Entity | FlatRedBall
...Movement tab to verify that it is marked as a platformer and that it has two movement types:
Ground
Air
Adding a Player to...
docs.flatredball.com › flatredball › tutorials › top down entity
GroundVelocity | FlatRedBall
GroundVelocity
Introduction
The GroundVelocity property is used to simulate the ground moving under the player. By default GroundVelocity is a 0-length vector which...
docs.flatredball.com › flatredball › tutorials › top down entity
Direct Enemy Control | FlatRedBall
Direct Enemy Control
Introduction
This tutorial covers how to create enemy movement in a top down game with direct control over the enemy's...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Doors | FlatRedBall
...This happens while the screen is completely covered by the black overlay, so the player cannot see the immediate movement happen. Once this movement...