Showing results for
on docs.flatredball.com...Min Y Velocity - the minimum Y velocity (vertical movement) the player must have to play the animation. For example our player has CharacterJump animation...
...We will also be creating a new type of movement for when the player is ducking. Therefore, we'll have three more sets of...
...Perform smoothing in the movement - often the Camera may lag behind player actions
Looking ahead towards where the player is facing
Adjusting to prevent...
Looking ahead towards where the player is facing
Adjusting to prevent...
...checked
Check the Top-Down option under Input Movement Type to automatically give the Player movement logic
Click OK
Notice the Include lists in...
Check the Top-Down option under Input Movement Type to automatically give the Player movement logic
Click OK
Notice the Include lists in...
...The next tutorial shows how to add collision and change the player's movement values on ice and in water.
Last updated
Was this...
Last updated
Was this...
...The enemy uses the Top-Down movement types, just like the Player.
The enemy's InputDevice is set to None. As indicated in the...
The enemy's InputDevice is set to None. As indicated in the...
...Movement tab to verify that it is marked as a platformer and that it has two movement types:
Ground
Air
Adding a Player to...
Ground
Air
Adding a Player to...
GroundVelocity
Introduction
The GroundVelocity property is used to simulate the ground moving under the player. By default GroundVelocity is a 0-length vector which...
Introduction
The GroundVelocity property is used to simulate the ground moving under the player. By default GroundVelocity is a 0-length vector which...
Direct Enemy Control
Introduction
This tutorial covers how to create enemy movement in a top down game with direct control over the enemy's...
Introduction
This tutorial covers how to create enemy movement in a top down game with direct control over the enemy's...
...This happens while the screen is completely covered by the black overlay, so the player cannot see the immediate movement happen. Once this movement...