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on docs.godotengine.org...Using SoftBody
Soft bodies (or soft-body dynamics) simulate movement, changing shape and other physical properties of deformable objects. This can for example be...
Soft bodies (or soft-body dynamics) simulate movement, changing shape and other physical properties of deformable objects. This can for example be...
...Using SoftBody3D
Soft bodies (or soft-body dynamics) simulate movement, changing shape and other physical properties of deformable objects. This can for example be...
Soft bodies (or soft-body dynamics) simulate movement, changing shape and other physical properties of deformable objects. This can for example be...
...We set it to Empty because we want to write our own code for
player movement.
Let's start with the class's properties...
player movement.
Let's start with the class's properties...
...We set it to Empty because we want to write our own code for
player movement.
Let's start with the class's properties...
player movement.
Let's start with the class's properties...
...Instead, we need the bullets to be independent of the player's movement - once fired, they should continue traveling in a straight line and...
...Instead, we need the bullets to be independent of the player's movement - once fired, they should continue traveling in a straight line and...
...Node3D (the "pivot point" for the camera)
SpringArm3D
Camera3D
Open the player/player.tscn
scene. Set these up as children of our player and...
SpringArm3D
Camera3D
Open the player/player.tscn
scene. Set these up as children of our player and...
...Node3D (the "pivot point" for the camera)
SpringArm3D
Camera3D
Open the player/player.tscn
scene. Set these up as children of our player and...
SpringArm3D
Camera3D
Open the player/player.tscn
scene. Set these up as children of our player and...
...This is because feedback can occur between the movement of a parent node of a Camera3D and the movement of the camera Node itself...
...This is because feedback can occur between the movement of a parent node of a Camera3D and the movement of the camera Node itself...