Showing results for

player

movement

on emshort.blog
emshort.blog › tag › b sides
b-sides – Emily Short's Interactive Storytelling
...to produce forward movement, not a halting sense of difficult discovery. Versu characters talk, a lot, even if the player doesn’t say much...
emshort.blog › category › characterization in games
characterization in games – Emily Short's Interactive Storytelling
...to produce forward movement, not a halting sense of difficult discovery. Versu characters talk, a lot, even if the player doesn’t say much...
emshort.blog › 2020 › 09 › 30
End of September Link Assortment – Emily Short's Interactive Storytelling
...It is an exercise in minimalism and uses the idea of player choice/accountability and a few simple movement mechanics to invoke emotion.”
The...
emshort.blog › 2016 › 03 › 15
GDC Highlights, Monday – Emily Short's Interactive Storytelling
...shape the player’s movements and experience than it would be in a traditional on-screen game. And about how the player in a...
emshort.blog › 2018 › 04 › 26
Zeppelin Adventure (Robin Johnson, Spring Thing 2018) – Emily Short's Interactive Storytelling
...At any given time, the player has quite a few choices available — usually one or several movements between rooms, as well as ways of...
emshort.blog › how to play › writing if › my articles
Geography – Emily Short's Interactive Storytelling
...The chief danger of taking the map apart in this manner is that the author, not the player, controls the PC’s movements. On...
emshort.blog › 2008 › 05 › 04
Plot, scene by scene – Emily Short's Interactive Storytelling
...handed if one forces the player along, but on the other if one lets the player make the movement commands (and stop to look...
emshort.blog › 2014 › 10 › 24
Three Hours with Velvet Sundown – Emily Short's Interactive Storytelling
...Versu was only designed to let players pick actions and speech acts from a menu, though, whereas Velvet Sundown allows free dialogue and movement...
emshort.blog › 2015 › 06 › 07
So You Want to Write IF: A Party Game for LudoLunch – Emily Short's Interactive Storytelling
...The Constraints all describe rules about what sorts of options can be given to the players, such as “Each choice may only be one...
emshort.blog › category › new media
new media – Emily Short's Interactive Storytelling
...The hand is in contact with the screen almost all the time, and movement is almost always meaningful; operating PRY feels tactile and analog...