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on gamefromscratch.com...using Otter; namespace OtterScratchPad { class Player : Entity { public Player(float x, float y) : base(x, y) { this.AddGraphic(Image.CreateCircle(120, Color.Red)); } } class...
...8×8 km open-world map, a Mover-driven player character with diverse movement modes, and an array of plugins and world-building tools...
...PLAYER
The player uses a smooth and reliable physics-driven Character Controller with a camera controller. It features most systems present in the current...
The player uses a smooth and reliable physics-driven Character Controller with a camera controller. It features most systems present in the current...
...A very good question recently came up in my C++ game from scratch tutorial about why I didn’t normalize the players movements which...
...The AI controller is responsible for the artificial intelligence that controls a pawns movements. The Player Controller on the other hand is responsible for...
...now has a new property named ‘movement smoothing’, which when turned on causes the movement of the player to be much softer, even on...
...Put a torch in a character’s hand, and the flames will be affected by running, jumping, waving and any other movement. You have...
...We are doing something similar based on how the player is moving at the time of the collision. If the player is moving to...
...public enum BODIES { Ball = 0, Player, Ai, LeftBumper, RightBumper };
These are just shorthand values for accessing our various physics objects by index value. Obviously...
These are just shorthand values for accessing our various physics objects by index value. Obviously...
...Moving and strafing at the same time now longer lets the player move faster that way
- When the system is hanging shortly (like for...
- When the system is hanging shortly (like for...