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player

movement

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gbstudiocentral.com › tag › scripting › page
Scripting Archives | Page 5 of 5 | GB Studio Central
...Trigger/Positional Menus
As you continue to develop your game in GB Studio, you will likely be creating menus for your player to check...
gbstudiocentral.com › tips › testing your game on differ…
Testing Your Game on Different Hardware | GB Studio Central
...No matter what you do, you can’t please every player and making the game perfect for every device and edge case would be...
gbstudiocentral.com › tips › screen sized bosses
Screen Sized Bosses | GB Studio Central
...to set the VM_OVERLAY_WAIT so the overlay can move without stopping player movement:
GBVM Script
VM_OVERLAY_WAIT .UI_MODAL .UI_WAIT_NONE
You only need to set the...
gbstudiocentral.com › tips › platformer engine
Upgrading the GBS Platformer Engine | GB Studio Central
...Then this deceleration will be applied regardless of whether the player is grounded or not.
Now we have mid-air movement that feels much...
gbstudiocentral.com › tips › dwf chapter 2
Development Workflow - Chapter 2: Brainstorming Ideas | GB Studio Central
...the difficulty, such as changing their movement speed or jump height. I could also force the player to tackle the same scenario in a...
gbstudiocentral.com › tips › dwf chapter 7 color theory
Development Workflow - Chapter 7: Color Theory | GB Studio Central
...Both palette decisions have worked to accentuate the difference in player movement physics between X traveling through the air and water as a result...
gbstudiocentral.com › spotlight › batty zabella
Batty Zabella | GB Studio Central
...pockets, an underground movement made up of independent studios and solo devs would continue to provide engaging titles for players willing to seek them...
gbstudiocentral.com › spotlight › tloz the oracle of seasons …
The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 1) | GB Studio Central
...The game is basically a walking simulator at this point as the player is asked only to learn the basics of movement and how...
gbstudiocentral.com › news › new gb studio features anno…
New GB Studio Features Announced | GB Studio Central
...Seeing parallax in action tracking along with your player’s movement is very impressive.
Super Game Boy Borders
Another feature that may seem novel...
gbstudiocentral.com › tips › lets program a puzzle game …
Let's Program a Puzzle Game! - Part 1 | GB Studio Central
...or limit) our movement around the grid. They also will move a hidden actor named “Slide Move Actor” to the player’s grid position...