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on gbstudiocentral.com...Trigger/Positional Menus
As you continue to develop your game in GB Studio, you will likely be creating menus for your player to check...
As you continue to develop your game in GB Studio, you will likely be creating menus for your player to check...
...No matter what you do, you can’t please every player and making the game perfect for every device and edge case would be...
...to set the VM_OVERLAY_WAIT so the overlay can move without stopping player movement:
GBVM Script
VM_OVERLAY_WAIT .UI_MODAL .UI_WAIT_NONE
You only need to set the...
GBVM Script
VM_OVERLAY_WAIT .UI_MODAL .UI_WAIT_NONE
You only need to set the...
...Then this deceleration will be applied regardless of whether the player is grounded or not.
Now we have mid-air movement that feels much...
Now we have mid-air movement that feels much...
...the difficulty, such as changing their movement speed or jump height. I could also force the player to tackle the same scenario in a...
...Both palette decisions have worked to accentuate the difference in player movement physics between X traveling through the air and water as a result...
...pockets, an underground movement made up of independent studios and solo devs would continue to provide engaging titles for players willing to seek them...
...The game is basically a walking simulator at this point as the player is asked only to learn the basics of movement and how...
...Seeing parallax in action tracking along with your player’s movement is very impressive.
Super Game Boy Borders
Another feature that may seem novel...
Super Game Boy Borders
Another feature that may seem novel...
...or limit) our movement around the grid. They also will move a hidden actor named “Slide Move Actor” to the player’s grid position...