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player

movement

on kidscancode.org
kidscancode.org › blog › 2018 › 08
Topdown Tank Battle: Part 10 · KCC Blog
...Seeking behavior
“Steering behaviors” is the collective name for a number of algorithms that produce movement such as seeking, following, flocking, etc. If you...
kidscancode.org › blog › 2016 › 08
Pygame Shmup Part 2: Enemy Sprites · KCC Blog
...player = Player()
all_sprites.add(player)
for i in range(8):
m = Mob()
all_sprites.add(m)
kidscancode.org › blog › 2016 › 08
Pygame Lesson 1-2: Working with Sprites · KCC Blog
...all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
Now, if you run your program, you’ll see the green square at the center...
kidscancode.org › blog › 2018 › 04
Topdown Tank Battle: Part 2 · KCC Blog
...Introduction
In the last step we created a player tank and implemented its movement and aiming. In this part we’re going to create...
kidscancode.org › blog › 2017 › 04
Godot 101 - Part 11: Animated Sprites · KCC Blog
...In this installment, we’ll add animation to the player character. If you haven’t already read through the previous parts, please start with...
kidscancode.org › blog › 2018 › 03
Godot 3.0: Visibility with Ray-casting · KCC Blog
...The Player
is a KinematicBody2D
with basic 8-way movement using move_and_slide()
. See the project for the code, and see Using KinematicBody2D for more...
kidscancode.org › blog › 2018 › 09
Procedural Generation in Godot - Part 3: Tile-based Infinite Worlds · KCC Blog
...Player Vehicle
We also have a scene for the vehicle the player will control (Truck.tscn
).
Here’s a quick overview of how the...
kidscancode.org › blog › 2017 › 03
Godot 101 - Part 7: Using Signals · KCC Blog
...For example, we can run the gem scene by itself (remember how we did that with the player to test out movement?), but when...
kidscancode.org › blog › 2018 › 04
Topdown Tank Battle: Part 1 · KCC Blog
...Player Scene
Create the player scene by clicking Scene -> New Inherited Scene and choosing
Tank.tscn
. Rename the root node “Player” and save the...
kidscancode.org › blog › 2017 › 11
Godot Engine in the Classroom: Getting Started · KCC Blog
...Scripting
Once the player scene was created, it was time to add a script for movement. This
part went very smoothly. I spent a...