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player

movement

on playtechs.blogspot.com
playtechs.blogspot.com › 2023
PlayTechs: Programming for fun: 2023
...The eight-way movement had given the player a speed advantage by allowing diagonal movement even if the spaces on either side were solid...
playtechs.blogspot.com › 2023 › 03
PlayTechs: Programming for fun: March 2023
...The eight-way movement had given the player a speed advantage by allowing diagonal movement even if the spaces on either side were solid...
playtechs.blogspot.com › 2023 › 03 › 7drl 2023 lurk leap loot.ht…
PlayTechs: Programming for fun: 7DRL 2023: Lurk, Leap, Loot
...The eight-way movement had given the player a speed advantage by allowing diagonal movement even if the spaces on either side were solid...
playtechs.blogspot.com › 2022 › 03 › 2022 7drl midpoint.html
PlayTechs: Programming for fun: 2022 7DRL: Midpoint
...For the player character I have movement, shooting, and the beginnings of melee behavior. Today's work will be developing a melee enemy and...
playtechs.blogspot.com › 2008 › 02
PlayTechs: Programming for fun: February 2008
...I also require “use” style movement when entering terrain types that hide the player (water, tables, bushes) because I thought people might be confused...
playtechs.blogspot.com › 2015 › 03 › 7drl day 6.html
PlayTechs: Programming for fun: 7DRL Day 6
I spent a huge chunk of the day trying to work some of the kinks out of the enemy movement. There were situations where...
playtechs.blogspot.com › 2022
PlayTechs: Programming for fun: 2022
...For the player character I have movement, shooting, and the beginnings of melee behavior. Today's work will be developing a melee enemy and...
playtechs.blogspot.com › 2022 › 03
PlayTechs: Programming for fun: March 2022
...For the player character I have movement, shooting, and the beginnings of melee behavior. Today's work will be developing a melee enemy and...
playtechs.blogspot.com › 2011 › 10 › resizable windows.html
PlayTechs: Programming for fun: Resizable Windows
...Here is the latest version of SpaceRL, my experiment in approximating zero-gravity movement through a randomly-generated, monster-infested derelict starship.
Both games...
playtechs.blogspot.com › 2018 › 03 › 2018 7drl sword horde.html
PlayTechs: Programming for fun: 2018 7DRL: Sword Horde
...Sword Horde was an attempt to work on group movement and formations. I didn't get very far on that because I needed a...