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on playtechs.blogspot.com...The eight-way movement had given the player a speed advantage by allowing diagonal movement even if the spaces on either side were solid...
...The eight-way movement had given the player a speed advantage by allowing diagonal movement even if the spaces on either side were solid...
...The eight-way movement had given the player a speed advantage by allowing diagonal movement even if the spaces on either side were solid...
...For the player character I have movement, shooting, and the beginnings of melee behavior. Today's work will be developing a melee enemy and...
...I also require “use” style movement when entering terrain types that hide the player (water, tables, bushes) because I thought people might be confused...
I spent a huge chunk of the day trying to work some of the kinks out of the enemy movement. There were situations where...
...For the player character I have movement, shooting, and the beginnings of melee behavior. Today's work will be developing a melee enemy and...
...For the player character I have movement, shooting, and the beginnings of melee behavior. Today's work will be developing a melee enemy and...
...Here is the latest version of SpaceRL, my experiment in approximating zero-gravity movement through a randomly-generated, monster-infested derelict starship.
Both games...
Both games...
...Sword Horde was an attempt to work on group movement and formations. I didn't get very far on that because I needed a...