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on quakewiki.org...Its fast movement speed allows them to quickly run ahead of other monsters and, combined with its leap, often puts them between the player...
...the default player physics vector pmove_org; vector pmove_vel; vector pmove_mins; vector pmove_maxs; //retrieved from the current movement commands (read by player physics) float input_timelength...
...For mouse input the 'key' parameter contains the x movement, while the ascii parameter contains the y movement, but in DP, you may be...
...Mouse movement is present directly within the frame that follows, rather than needing to bounce off the server.
- CSQC can perform its own player...
- CSQC can perform its own player...
...There is no functionality to copy player ragdolls to bodyqueue corpses, and it is not possible to reassign players to other entity slots. The...