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on www.derek-lieu.com...It could be as simple as: "The player can hit enemies with pink flamingos." Or it could be: "When the player moves this lever...
...I really appreciate the relative restraint of the camera movements. Each camera move feels grounded in "real life" movement whereas in game capture it...
...The player is rewarded again for their searching with two more pieces of resin. The player places the barrel over a protruding part of...
...The first read is pretty much: "What is happening in this shot?" Is the player performing an action? Is the camera movement telling us...
...It could be a camera movement, character animation, switch being thrown, lighting change, object moving, item being placed, person turning their head, or anything...
...Jemma Wakes Up
This is to introduce the lead character of Jemma with a slow intro that also shows gameplay and player agency. It...
This is to introduce the lead character of Jemma with a slow intro that also shows gameplay and player agency. It...
...How do I fit into this game?
What is this building to?
What is the connection?
How do I fit into this game?
Player...
What is this building to?
What is the connection?
How do I fit into this game?
Player...
...capture is to think of how to make the biggest, broadest movements possible much like how a theater actor’s acting has to differ...
...animation still has room for player expression and acting just because you can puppet a character through movement.
If you have doubts, let me...
If you have doubts, let me...
...Bennett Foddy is known for his games where basic movement is darn near impossible, but just possible enough to keep you trying. This is...