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on www.factorio.com...I'd estimate that at least 60% of the players survived their first encounter just by panicking and immediately running away. For players that...
...are choosing the balanced solution which does not obstruct the movement of a player if an entity is destroyed. We have recently finished quite...
...The very common counter argument is "since it's obviously not fun, players won't use it. Put it in and let the players...
...players with French keyboard layout (AZERTY) have to jump to the control options after launching the game for the first time, and remap movement...
...This is especially important now, when the multiplayer is in the game, as more players build more stuff, obviously.
Most of the time, the...
Most of the time, the...
...Such setup invited little decision-making from the player. The entire edge could be dedicated to turrets while the interior provided plenty of room...
...They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a...
...If the players view didn’t change at all, we would use the offscreen buffer as is, if the player moved, we would shift...
...In the beginning player gets a credit to produce let's say 1000 items. When he does that he can choose to buy another...
...If all the train stops were full to their limit, the train would show 'No Path', which isn't very intuitive for the players...