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player

movement

on www.factorio.com
factorio.com › blog › post › fff 429
Friday Facts #429 - Vulcanus Demolisher Enemies | Factorio
...I'd estimate that at least 60% of the players survived their first encounter just by panicking and immediately running away. For players that...
factorio.com › blog › post › fff 311
Friday Facts #311 - New remnants 3 | Factorio
...are choosing the balanced solution which does not obstruct the movement of a player if an entity is destroyed. We have recently finished quite...
factorio.com › blog › post › fff 309
Friday Facts #309 - Controversial opinions | Factorio
...The very common counter argument is "since it's obviously not fun, players won't use it. Put it in and let the players...
factorio.com › blog › post › fff 259
Friday Facts #259 - Scan-codes, Prototype IDs, HR worm | Factorio
...players with French keyboard layout (AZERTY) have to jump to the control options after launching the game for the first time, and remap movement...
factorio.com › blog › post › fff 82
Friday Facts #82 - Optimisations | Factorio
...This is especially important now, when the multiplayer is in the game, as more players build more stuff, obviously.
Most of the time, the...
factorio.com › blog › post › fff 385
Friday Facts #385 - Asteroid Collector | Factorio
...Such setup invited little decision-making from the player. The entire edge could be dedicated to turrets while the interior provided plenty of room...
factorio.com › blog › post › fff 419
Friday Facts #419 - Display Panel & Inserter pickup fixes | Factorio
...They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a...
factorio.com › blog › post › fff 323
Friday Facts #323 - Animated water | Factorio
...If the players view didn’t change at all, we would use the offscreen buffer as is, if the player moved, we would shift...
factorio.com › blog › post › fff 132
Friday Facts #132 - Side Project | Factorio
...In the beginning player gets a credit to produce let's say 1000 items. When he does that he can choose to buy another...
factorio.com › blog › post › fff 361
Friday Facts #361 - Train stop limit, Tips and tricks | Factorio
...If all the train stops were full to their limit, the train would show 'No Path', which isn't very intuitive for the players...