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...While I could allow the player free movement, at this point, the Explorer’s Club meeting is going to be a bit of a...
...B-)
Now that I have this Entity object, I find that the animation and movement can be slower, smoother, and easier to tweak. I...
Now that I have this Entity object, I find that the animation and movement can be slower, smoother, and easier to tweak. I...
...B-)
Now that I have this Entity object, I find that the animation and movement can be slower, smoother, and easier to tweak. I...
Now that I have this Entity object, I find that the animation and movement can be slower, smoother, and easier to tweak. I...
...B-)
Now that I have this Entity object, I find that the animation and movement can be slower, smoother, and easier to tweak. I...
Now that I have this Entity object, I find that the animation and movement can be slower, smoother, and easier to tweak. I...
...Pre-production and initialization
Planned and complete:
- Move player in dungeon view
Unplanned and complete:
- Walls block movement
Planned and complete:
- Move player in dungeon view
Unplanned and complete:
- Walls block movement
...I wanted different kinds of enemies that came in different sizes, used different movement patterns, and attacked the player in different ways. I even...
...But I liked the idea of knowing what type of obstacle was preventing movement. I wanted to give the player feedback based on the...
...While carrying treasure, movement is slowed. The player can then attempt to bring the treasure back to the barrel.
So far, it isn’t...
So far, it isn’t...
...While carrying treasure, movement is slowed. The player can then attempt to bring the treasure back to the barrel.
So far, it isn’t...
So far, it isn’t...
...While carrying treasure, movement is slowed. The player can then attempt to bring the treasure back to the barrel.
So far, it isn’t...
So far, it isn’t...