Showing results for on www.pentadact.com
...I can’t think of a good way to put the player in direct control of that process, because that process is pretty much...
...One player chooses which corner to start in, then the other player takes the first turn. So each gets a different advantage.
Each player...
Each player...
...needed objectives to make the co-operative movement useful, and Heat Signature needed visibility tweaks and player guidance to make it comprehensible.
Once I...
Once I...
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
This was not a surprise. I knew what I...
...Accordingly, there’s a crazy level of player freedom, very few limits to your power, and a great, great many ways to instantly kill...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
This was not a surprise. I knew what I...
...As the player continues, he/she creates complete, comprehensive profiles of ships and factions. This would eventually let the player find his/her target...
...none of you are anywhere near figuring out how to do it without profoundly irritating the player. Now for God’s sake have some...