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on www.pentadact.com...I can’t think of a good way to put the player in direct control of that process, because that process is pretty much...
...One player chooses which corner to start in, then the other player takes the first turn. So each gets a different advantage.
Each player...
Each player...
...needed objectives to make the co-operative movement useful, and Heat Signature needed visibility tweaks and player guidance to make it comprehensible.
Once I...
Once I...
...Accordingly, there’s a crazy level of player freedom, very few limits to your power, and a great, great many ways to instantly kill...
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
This was not a surprise. I knew what I...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
...As the player continues, he/she creates complete, comprehensive profiles of ships and factions. This would eventually let the player find his/her target...
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
...if you enlarge the building blocks the world is built from by the radius of the player, you can treat the player as a...
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
This was not a surprise. I knew what I...