Showing results for

player

movement

on www.pentadact.com
pentadact.com › 2012 08 25 game idea slumber
Game Idea: Slumber - a post on Tom Francis' blog
...I can’t think of a good way to put the player in direct control of that process, because that process is pretty much...
pentadact.com › 2023 05 28 the bone queen a…
The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine - a post on Tom Francis' blog
...One player chooses which corner to start in, then the other player takes the first turn. So each gets a different advantage.
Each player...
pentadact.com › 2014 02 22 how indiecade we…
How IndieCade Went For Heat Signature And The Grappling Hook Game - a post on the Heat Signature site
...needed objectives to make the co-operative movement useful, and Heat Signature needed visibility tweaks and player guidance to make it comprehensible.
Once I...
pentadact.com › 2011 01 29 better spelling …
Better Spelling In Magicka - a post on Tom Francis' blog
...Accordingly, there’s a crazy level of player freedom, very few limits to your power, and a great, great many ways to instantly kill...
pentadact.com › tag › gunpoint › page
Tom Francis
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
pentadact.com › page › 20
Tom Francis
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...
pentadact.com › 2014 04 22 heat signatures …
Heat Signature’s First Four Objective Systems And Why They All Sucked - a post on the Heat Signature site
...As the player continues, he/she creates complete, comprehensive profiles of ships and factions. This would eventually let the player find his/her target...
pentadact.com › 2007 07 19 the completist t…
The Completist: Tribes: Vengeance - a post on Tom Francis' blog
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...
pentadact.com › 2010 05 18 collision
Collision - The Gunpoint Blog
...if you enlarge the building blocks the world is built from by the radius of the player, you can treat the player as a...
pentadact.com › category › making games › gunpoint
Gunpoint: a stealth puzzle game that lets you rewire its levels to trick people
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...