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on defold.com...EXAMPLES
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
...EXAMPLES
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
...Para entender por qué, hay que recordar que las jerarquías padre-hijo son estrictamente una jerarquía de transformación del gráfico de la escena (scene...
...This gives us a complete scene graph to traverse and compile. It also makes sure we don’t include anything redundant into the game...
...This means that the instance will exist in the geometrical space of its parent,
like a basic transformation hierarchy or scene graph. If no...
like a basic transformation hierarchy or scene graph. If no...
...This means that the instance will exist in the geometrical space of its parent,
like a basic transformation hierarchy or scene graph. If no...
like a basic transformation hierarchy or scene graph. If no...
...This means that the instance will exist in the geometrical space of its parent,
like a basic transformation hierarchy or scene graph. If no...
like a basic transformation hierarchy or scene graph. If no...
...Perhaps you remember Singletons?
The scene graph consisted of a virtual GameObject base class, and it had a list of child game objects. Each...
The scene graph consisted of a virtual GameObject base class, and it had a list of child game objects. Each...
...end
end
Parent-child relations are strictly a modification of the scene graph. A child will be transformed (moved, scaled or rotated) along with...
end
Parent-child relations are strictly a modification of the scene graph. A child will be transformed (moved, scaled or rotated) along with...