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scene graph

on defold.com
defold.com › ref › alpha › engine gameobject src dmsdk…
API reference (Gameobject)
...EXAMPLES
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
defold.com › ref › beta › engine gameobject src dmsdk…
API reference (Gameobject)
...EXAMPLES
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
defold.com › es › faq › faq
FAQ de Editor y motor Defold
...Para entender por qué, hay que recordar que las jerarquías padre-hijo son estrictamente una jerarquía de transformación del gráfico de la escena (scene...
defold.com › 2020 › 12 › 27
The Defold engine code overview
...This gives us a complete scene graph to traverse and compile. It also makes sure we don’t include anything redundant into the game...
defold.com › ref › stable › go lua
API reference (Game object)
...This means that the instance will exist in the geometrical space of its parent,
like a basic transformation hierarchy or scene graph. If no...
defold.com › ref › alpha › go lua
API reference (Game object)
...This means that the instance will exist in the geometrical space of its parent,
like a basic transformation hierarchy or scene graph. If no...
defold.com › ref › beta › go lua
API reference (Game object)
...This means that the instance will exist in the geometrical space of its parent,
like a basic transformation hierarchy or scene graph. If no...
defold.com › 2020 › 05 › 31
The Defold engine code style
...Perhaps you remember Singletons?
The scene graph consisted of a virtual GameObject base class, and it had a list of child game objects. Each...
defold.com › tutorials › runner
Endless runner tutorial
...end
end
Parent-child relations are strictly a modification of the scene graph. A child will be transformed (moved, scaled or rotated) along with...