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...PrefabWindow.CustomRootNode The custom implementation of the root node for the scene graph. PrefabWindow.PrefabTree The prefab hierarchy tree control. PrefabWindow.SetRootAction Implementation of...
...ref Quaternion, ref Vector3)
Applies the transform to the collection of scene graph nodes.
Declaration
public void ApplyTransform(List<SceneGraphNode> selection, ref Vector3 translationDelta...
Applies the transform to the collection of scene graph nodes.
Declaration
public void ApplyTransform(List<SceneGraphNode> selection, ref Vector3 translationDelta...
...ref Quaternion, ref Vector3)
Applies the transform to the collection of scene graph nodes.
Declaration
public void ApplyTransform(List<SceneGraphNode> selection, ref Vector3 translationDelta...
Applies the transform to the collection of scene graph nodes.
Declaration
public void ApplyTransform(List<SceneGraphNode> selection, ref Vector3 translationDelta...
...Declaration
public EditorViewport PresenterViewport { get; }
Property Value
Implements
Selection
public EditorViewport PresenterViewport { get; }
Property Value
Implements
Selection