Showing results for
on ogrecave.github.ioClass representing a general-purpose node an articulated scene graph. More...
#include
Class representing a general-purpose node an articulated scene graph...
#include
Class representing a general-purpose node an articulated scene graph...
...It is important not to modify the scene graph during rendering, so, for each event, there are two methods, a prequeue method and a...
Class representing a general-purpose node an articulated scene graph. More...
#include
Class representing a general-purpose node an articulated scene graph...
#include
Class representing a general-purpose node an articulated scene graph...
...Update Scene Graph (does several things now)
Recurses through the PCZTree determining which nodes are visible.
Alerts each unculled object, notifying it that it...
Recurses through the PCZTree determining which nodes are visible.
Alerts each unculled object, notifying it that it...
...Update Scene Graph (does several things now)
Recurses through the PCZTree determining which nodes are visible.
Alerts each unculled object, notifying it that it...
Recurses through the PCZTree determining which nodes are visible.
Alerts each unculled object, notifying it that it...
...Class representing a node in the scene graph.
Definition OgreSceneNode.h:61
virtual SceneNode * createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion...
Definition OgreSceneNode.h:61
virtual SceneNode * createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion...
...Class representing a node in the scene graph.
Definition: OgreSceneNode.h:61
virtual SceneNode * createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion...
Definition: OgreSceneNode.h:61
virtual SceneNode * createChildSceneNode(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion...
...this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
Internal method called to notify the object...
Reimplemented in Ogre::InstancedEntity.
Internal method called to notify the object...
...this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
Internal method called to notify the object...
Reimplemented in Ogre::InstancedEntity.
Internal method called to notify the object...
...Mutex to protect the scene graph from simultaneous access from multiple threads.
If you are updating the scene in a separate thread from the...
If you are updating the scene in a separate thread from the...