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...Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available...
...ANGLE is a compatibility layer for OpenGL on top of Metal and Direct3D 11, which allows us to work around the deprecated and unmaintained...
...Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available...
...TileMap layers as nodes
TileMap layers are now exposed as individual TileMapLayer nodes (GH-89179), which means less clutter in the inspector, a simpler...
TileMap layers are now exposed as individual TileMapLayer nodes (GH-89179), which means less clutter in the inspector, a simpler...
...snapping to tile polygon editor (GH-70488).
- 2D: Tilemaps: Add method to fetch the layer for a given body (GH-76246).
- 2D: Improve reliability...
- 2D: Tilemaps: Add method to fetch the layer for a given body (GH-76246).
- 2D: Improve reliability...
...Add GraphEdit connection layer child as internal (GH-85009).
- GUI: Fix crash when hiding a Control during mouse-entering (GH-85284).
- Porting: Windows: Use...
- GUI: Fix crash when hiding a Control during mouse-entering (GH-85284).
- Porting: Windows: Use...
...Fix TileMap layer reverts and defaults (GH-83888).
- Animation: Check if property exists before tweening (GH-81525).
- Animation: Fix onion skinning internals activating audio...
- Animation: Check if property exists before tweening (GH-81525).
- Animation: Fix onion skinning internals activating audio...
...The new tilemap editor includes layers, a new terrain auto-tiling system to paint large areas quickly, a randomized painting system to scatter plants...
...Tilemaps
One of the areas that receives most feedback is the tiles/tilemap system and editor. And so improvements to them in Godot 4...
One of the areas that receives most feedback is the tiles/tilemap system and editor. And so improvements to them in Godot 4...
...With the existing GDNative API layer, you donât even have to fork the engine to extend it. But it was our first attempt at...