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...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
In last week’s report, I planned and started work on a new way for the game to choose and present dialog to you...
...So I switched from a “reverse Super Mario Bros.” to a “reverse Legend of Zelda” game. The hero would be trying to conquer your...
...So I switched from a “reverse Super Mario Bros.” to a “reverse Legend of Zelda” game. The hero would be trying to conquer your...
...a device to test my own projects when I start mobile development.
However, I’m still getting used to figuring out how to hold...
However, I’m still getting used to figuring out how to hold...
...a device to test my own projects when I start mobile development.
However, I’m still getting used to figuring out how to hold...
However, I’m still getting used to figuring out how to hold...