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gbgames.com › category › politicsgovernment › page
Politics/Government | GBGames - Part 11
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 74
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
gbgames.com › 2005 › 06 › 01
Software Patents? No Thanks! | GBGames
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 164
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
gbgames.com › blog › page › 164
The Blog | GBGames - Part 164
...filing of a patent costs serious money. Maybe EA can afford to pay the thousands just to patent games, but indie developer budgets can...
gbgames.com › 2020 › 08 › 10
Toytles: Leaf Raking Progress Report – Dialog Tagging and Filtering | GBGames
In last week’s report, I planned and started work on a new way for the game to choose and present dialog to you...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 43
...So I switched from a “reverse Super Mario Bros.” to a “reverse Legend of Zelda” game. The hero would be trying to conquer your...
gbgames.com › 2010 › 10 › 06
LD18: Stop That Hero! Post-Mortem | GBGames
...So I switched from a “reverse Super Mario Bros.” to a “reverse Legend of Zelda” game. The hero would be trying to conquer your...
gbgames.com › 2012 › 02 › 08
The Future Is Disorienting | GBGames
...a device to test my own projects when I start mobile development.
However, I’m still getting used to figuring out how to hold...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 38
...a device to test my own projects when I start mobile development.
However, I’m still getting used to figuring out how to hold...