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gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 65
...a device to test my own projects when I start mobile development.
However, I’m still getting used to figuring out how to hold...
gbgames.com › blog › page › 65
The Blog | GBGames - Part 65
...a device to test my own projects when I start mobile development.
However, I’m still getting used to figuring out how to hold...
gbgames.com › category › general › page
General | GBGames - Part 8
...to him? It seems that an indie game developer might be taking on a lot of legal liability by trying to make a game...
gbgames.com › category › geek technical › page
Geek / Technical | GBGames - Part 63
...to him? It seems that an indie game developer might be taking on a lot of legal liability by trying to make a game...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 116
...to him? It seems that an indie game developer might be taking on a lot of legal liability by trying to make a game...
gbgames.com › 2007 › 03 › 23
Zorro, the Public Domain, and Derivative Works | GBGames
...to him? It seems that an indie game developer might be taking on a lot of legal liability by trying to make a game...
gbgames.com › blog › page › 116
The Blog | GBGames - Part 116
...to him? It seems that an indie game developer might be taking on a lot of legal liability by trying to make a game...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 12
...It could mean as much as allowing that indie game developer to have a better chance at a sustainable business, and also as much...
gbgames.com › blog › page › 12
The Blog | GBGames - Part 12
...It could mean as much as allowing that indie game developer to have a better chance at a sustainable business, and also as much...
gbgames.com › category › politicsgovernment
Politics/Government | GBGames
...What else?
Compared to the previous year, I only put in a third as much game development, a total of 101 game development hours...