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arimiadev.com › cutting scope from games
Cutting (and Adding) Scope from Games - arimia
...Today I'm going to talk about what scope is, how to manage it, and how to cut (or add) scope to a game...
springrts.com › wiki › User:Knorke
User:Knorke - Spring
...a lot zk≈atari to)
♥during a time i found her friendly but was before
i wonder how much hher models look to...
o3de.org › o3de 2023 priorities gdc pl…
O3DE 2023 Priorities, GDC Plans - O3DE
...the game industry, how it might become a disruptive force in the way games are built, and where and how those new to the...
docs.flatredball.com › flatredball › games › picture puzzle revolution
picture-puzzle-revolution | FlatRedBall
...The game keeps track of how efficiently and how fast you solve each puzzle.
Bring your best puzzle-solving skills, as this is a...
a327ex.com › posts › indiedev creativity
Why indiedev creativity is stagnant and how to fix it - a327ex
...That’s the kind of disagreeable instinct you need to have. Become ungovernable
Development time
The development cycles for your games should be short...
daracrawford.com › audio blog › amzxxzjuviw1hkjd7scsrs2s9wa…
Remember Me? — Dara Crawford
...a title.
In 1981, developer Konami created the game Frogger (Konami, 1981), for those not familiar, the purpose of the game is to safely...
monogameextended.net › docs › about › principles
Principles | MonoGame.Extended
...development of why and how a solution was derived. Extended
aims to leverage your expertise so you can understand how to solve your game...
docs.unity.com › en us › cloud › developer data framework
Getting started • Unity Cloud • Unity Docs
...to
Once your settings are configured, the Unity Dashboard becomes your operational home for Developer Data. From there, you can:- Monitor your game’s...
heroiclabs.com › blog › nakama education hashstash
Powering Educational Titles for Hashstash - Heroic Labs
...developer process. The most important feature for us, initially, was Nakamaâs clustering. We need to be ready to scale when a game becomes popular...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 27: Conclusion and Next Steps | MonoGame
...how it compares to other game development frameworks.
- Setting up your development environment across different operating systems.
- Learning the basic structure of a MonoGame...