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doc.photonengine.com › server › v4 › reference
Server 4 - Frequently Asked Questions | Photon Engine
...your game as follows:
C = X * F * N * H * 60 (minutes per hour) * 60 (seconds per minute)
How to quickly rejoin a room after...
doc.photonengine.com › pun › current › demos and tutorials
Pun 2 - 9 - Player UI Prefab | Photon Engine
...Instantiation
OK, so we know already how we want to instantiate this prefab, every time we instantiate a player prefab.
The best way to...
doc.photonengine.com › pun › v1 › demos and tutorials
Pun 1 - 9 - Player UI Prefab | Photon Engine
...Instantiation
OK, so we know already how we want to instantiate this Prefab, every time we instantiate a player Prefab.
The best way to...
doc.photonengine.com › quantum › current › manual
Quantum 3 - Manual - Game Session - Reconnecting | Photon Engine
...This is useful when running multiple game versions live as well as during development to prevent other clients (that have a different code base...
doc.photonengine.com › realtime › current › getting started
Realtime - Realtime Intro | Photon Engine
...If you develop with the Unity engine, consider using Fusion or Quantum, which both help synchronize game state and simulation with a rich and...
doc.photonengine.com › quantum › current › technical samples
Quantum 3 - Quantum XR | Photon Engine
...Punching Ball
The punching ball game is quite easy to develop with Quantum.
This consists of adding a spring joint to an object that...
doc.photonengine.com › pun › v1 › lobby and matchmaking
Pun 1 - Matchmaking Guide | Photon Engine
...good matchmaking, a game needs a couple hundred players online.
With less players online, it will become harder to find a worthy opponent and...
doc.photonengine.com › pun › current › lobby and matchmaking
Pun 2 - Matchmaking Guide | Photon Engine
...good matchmaking, a game needs a couple hundred players online.
With less players online, it will become harder to find a worthy opponent and...
doc.photonengine.com › server › current › applications
Server 5 - Matchmaking Guide | Photon Engine
...good matchmaking, a game needs a couple hundred players online.
With less players online, it will become harder to find a worthy opponent and...
doc.photonengine.com › server › v4 › applications
Server 4 - Matchmaking Guide | Photon Engine
...good matchmaking, a game needs a couple hundred players online.
With less players online, it will become harder to find a worthy opponent and...