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docs.godotengine.org › en › stable › tutorials
Multiple resolutions — Godot Engine (stable) documentation in English
Multiple resolutions
The problem of multiple resolutions
Developers often have trouble understanding how to best support multiple resolutions in their games. For desktop and...
docs.godotengine.org › en › latest › tutorials
Multiple resolutions — Godot Engine (latest) documentation in English
...As an example, Steam shows that the most common primary display resolution is 1920×1080, so a sensible approach is to develop a game...
docs.godotengine.org › en › stable › about
Complying with licenses — Godot Engine (stable) documentation in English
...Link to the license
The Godot Engine developers consider that a link to godotengine.org/license
in your game documentation or credits would be...
docs.godotengine.org › en › stable › tutorials
Interpolation — Godot Engine (stable) documentation in English
...It's good to become familiar with it in order to expand your horizons as a game developer.
The basic idea is that you...
docs.godotengine.org › en › latest › about
Complying with licenses — Godot Engine (latest) documentation in English
...Link to the license
The Godot Engine developers consider that a link to godotengine.org/license
in your game documentation or credits would be...
docs.godotengine.org › en › latest › tutorials
Interpolation — Godot Engine (latest) documentation in English
...It's good to become familiar with it in order to expand your horizons as a game developer.
The basic idea is that you...
docs.godotengine.org › en › stable › tutorials
CPU optimization — Godot Engine (stable) documentation in English
...this is called a race condition. Before you use threads, make sure you understand the dangers and how to try and prevent these race...
docs.godotengine.org › en › latest › tutorials
CPU optimization — Godot Engine (latest) documentation in English
...this is called a race condition. Before you use threads, make sure you understand the dangers and how to try and prevent these race...
docs.godotengine.org › en › stable › community
Best practices for engine contributors — Godot Engine (3.6) documentation in English
...Avoiding the addition of anything unnecessary is always considered a good practice in software development.
#2: To solve the problem, it has to exist...
docs.godotengine.org › en › stable › tutorials
The XR action map — Godot Engine (stable) documentation in English
...It does allow a new developer to have a starting point when they want to become familiar with Godot XR. It prevents having to...