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on emshort.blog...In practice, this was a way for the player to choose how to pay certain costs dynamically, though it was never really developed to...
...I had a number of conversations with Bruno about the game while it was in development. That said, I will try to be as...
...One character was a minor enemy in one of my playthroughs, only to become my lover in the next. It’s a less branchy...
...Skolnick does a useful discussion particularly about how many of these standard structures map or fail to map to AAA games, like:
- why so...
- why so...
...game development is just working out what workflow you’re going to use to get from point A, your germ of a premise, to...
...One character was a minor enemy in one of my playthroughs, only to become my lover in the next. It’s a less branchy...
...user is typing or using a speech-to-text system.
That natural language approach becomes useful for games in AR or VR where more...
That natural language approach becomes useful for games in AR or VR where more...
...I’ve written before about alternatives to both the power fantasy (many many games) and to the enactment of powerlessness (a lot of games...
...But I believe in some cases the publisher simply outsource the work to a game developer who don’t really know what is expected...
...It covers everything from curatorial selection to setting up a venue to how to communicate with the game creators about the results of the...