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on emshort.blog
emshort.blog › 2019 › 01 › 06
Survey of Storylets-based Design – Emily Short's Interactive Storytelling
...In practice, this was a way for the player to choose how to pay certain costs dynamically, though it was never really developed to...
emshort.blog › 2017 › 02 › 09
Voyageur: Impressions – Emily Short's Interactive Storytelling
...I had a number of conversations with Bruno about the game while it was in development. That said, I will try to be as...
emshort.blog › 2013 › 12 › 29
Choice of the Deathless (Choice of Games) – Emily Short's Interactive Storytelling
...One character was a minor enemy in one of my playthroughs, only to become my lover in the next. It’s a less branchy...
emshort.blog › 2017 › 07 › 04
Video Game Storytelling (Evan Skolnick) – Emily Short's Interactive Storytelling
...Skolnick does a useful discussion particularly about how many of these standard structures map or fail to map to AAA games, like:
- why so...
emshort.blog › 2009 › 08 › 23
Idea to Implementation – Emily Short's Interactive Storytelling
...game development is just working out what workflow you’re going to use to get from point A, your germ of a premise, to...
emshort.blog › tag › cog
CoG – Emily Short's Interactive Storytelling
...One character was a minor enemy in one of my playthroughs, only to become my lover in the next. It’s a less branchy...
emshort.blog › 2019 › 03 › 07
Natural Language Understanding for Characters – Emily Short's Interactive Storytelling
...user is typing or using a speech-to-text system.
That natural language approach becomes useful for games in AR or VR where more...
emshort.blog › 2018 › 02 › 11
Instead of Power – Emily Short's Interactive Storytelling
...I’ve written before about alternatives to both the power fantasy (many many games) and to the enactment of powerlessness (a lot of games...
emshort.blog › 2014 › 12 › 08
Loose Strands (Darned Sock Productions) and Mapped CYOA – Emily Short's Interactive Storytelling
...But I believe in some cases the publisher simply outsource the work to a game developer who don’t really know what is expected...
emshort.blog › 2021 › 09 › 15
Mid-September Link Assortment – Emily Short's Interactive Storytelling
...It covers everything from curatorial selection to setting up a venue to how to communicate with the game creators about the results of the...