Showing results for on emshort.blog
...For the rest, like a lot of worldbuilding books, this becomes more than anything a series of questions to ask about the place you...
...I had a number of conversations with Bruno about the game while it was in development. That said, I will try to be as...
...One character was a minor enemy in one of my playthroughs, only to become my lover in the next. It’s a less branchy...
...Skolnick does a useful discussion particularly about how many of these standard structures map or fail to map to AAA games, like:
- why so...
- why so...
...One character was a minor enemy in one of my playthroughs, only to become my lover in the next. It’s a less branchy...
...game development is just working out what workflow you’re going to use to get from point A, your germ of a premise, to...
...user is typing or using a speech-to-text system.
That natural language approach becomes useful for games in AR or VR where more...
That natural language approach becomes useful for games in AR or VR where more...
...to “they’re games not stories” or “they cost thousands of dollars to make.” So on one level my goal was to write a...
...I’ve written before about alternatives to both the power fantasy (many many games) and to the enactment of powerlessness (a lot of games...
...But I believe in some cases the publisher simply outsource the work to a game developer who don’t really know what is expected...