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gbstudiocentral.com › tips › dwf c9 creating a color pal…
Development Workflow – Chapter 9: Creating a Color Palette (Part 2) | GB Studio Central
...It can be a highly effective weapon in your game design arsenal, but if you are unsure about how to deal with saturation levels...
gbstudiocentral.com › spotlight › tloz the oracle of seasons …
The Legend of Zelda: The Oracle of Seasons and Expanding Corridors (Part 2) | GB Studio Central
...how the developers shifted their game-flow design as the game went on.
First of all, we can see that a similar game-flow...
gbstudiocentral.com › tips › breaking barriers develop g…
Breaking Barriers: Develop GB Games For Gamers With Visual Impairments | GB Studio Central
...how they appear on real hardware, especially in terms of brightness and clarity. Make sure to test your game on a real Game Boy...
gbstudiocentral.com › spotlight › catrap and learning by doing
Catrap and Learning by Doing | GB Studio Central
...before you had a chance to really dive in?
Conveying the ‘how to play’ information for any game can easily become bogged down in...
gbstudiocentral.com › interviews › bringing game boy to the sw…
Bringing Game Boy to the Switch | GB Studio Central
...The Switch is a perfect platform to revisit Game Boy games on, and my hope is that more developers recognize the interest in their...
gbstudiocentral.com › spotlight › samurai kid and subtle hints
Samurai Kid and Subtle Hints | GB Studio Central
...It took me a little while to figure this out, but the game was asking me to learn how to do a very specific...
gbstudiocentral.com › interviews › beating burnout
Beating Burnout: An Interview with Shane McCafferty | GB Studio Central
...work out how to do it in GBDK, and do it there instead. That’s how a lot of my games end up doing...
gbstudiocentral.com › interviews › architecture game design an…
Architecture & Game Design : An Interview with Kudzu's Chris Totten | GB Studio Central
...development: “I started the game in 2020, which I want to emphasize because I want folks reading this to know just how long a...
gbstudiocentral.com › news › tinkering with toxa vol 1
Tinkering with Toxa - Vol 1 | GB Studio Central
Toxa is a Game Boy developer who’s been working hard in the background coming up with some amazing tools that will expand the...
gbstudiocentral.com › tips › so you want to crowdfund pa…
So You Want To Crowdfund? Part 1 | GB Studio Central
...through the lens of a GB Studio developer. Perhaps you were considering trying to obtain funding for your own game, or maybe you just...