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on gbstudiocentral.com...It can be a highly effective weapon in your game design arsenal, but if you are unsure about how to deal with saturation levels...
...how the developers shifted their game-flow design as the game went on.
First of all, we can see that a similar game-flow...
First of all, we can see that a similar game-flow...
...how they appear on real hardware, especially in terms of brightness and clarity. Make sure to test your game on a real Game Boy...
...before you had a chance to really dive in?
Conveying the ‘how to play’ information for any game can easily become bogged down in...
Conveying the ‘how to play’ information for any game can easily become bogged down in...
...The Switch is a perfect platform to revisit Game Boy games on, and my hope is that more developers recognize the interest in their...
...It took me a little while to figure this out, but the game was asking me to learn how to do a very specific...
...work out how to do it in GBDK, and do it there instead. That’s how a lot of my games end up doing...
...development: “I started the game in 2020, which I want to emphasize because I want folks reading this to know just how long a...
Toxa is a Game Boy developer who’s been working hard in the background coming up with some amazing tools that will expand the...
...through the lens of a GB Studio developer. Perhaps you were considering trying to obtain funding for your own game, or maybe you just...