Showing results for

game

architecture

on book.leveldesignbook.com
book.leveldesignbook.com › process › blockout › massing
Composition | The Level Design Book
...This is "composition" as practiced in 3D arts like architecture, interior design, and sculpture.
Shot composition: how the level looks in the player's...
book.leveldesignbook.com › process › layout
Layout | The Level Design Book
...Note how the level designer's drawing (pictured above) is much simpler than the actual in-game implementation (pictured below). Architectural details, furniture, and...
book.leveldesignbook.com › appendix › tools
Tools | The Level Design Book
...LevelBuddy, DreamUV
common in games and film, expensive but free for students
common in games and architecture, expensive but free for students
not often...
book.leveldesignbook.com › process › env art
Environment Art | The Level Design Book
...Concept art
Concept art is generally any visual art used for planning the game, but not used in the game itself.
Sometimes the goal...
book.leveldesignbook.com › studies › mp › chill out
Chill Out (Halo 1) | The Level Design Book
...However, high level Halo players understand how to game Halo's respawn selection algorithm.
Compared to other FPS games, the main identity of Halo...
book.leveldesignbook.com › culture › unfinished pages › history of furniture
History of furniture | The Level Design Book
...If you're playing a game with crafting and salvage systems, you might break down the chair for a small amount of wood. If...
book.leveldesignbook.com › process › layout › flow
Flow | The Level Design Book
...real world architecture functions, thus allowing players to read and predict patterns based on their general knowledge from outside of the game.
Circulation analysis...
book.leveldesignbook.com › process › blockout › metrics
Doom metrics | The Level Design Book
...However, keep in mind this is an action game with aiming and dodging -- so the actual damage and damage per second (DPS) will depend...
book.leveldesignbook.com › studies › sp › assassins
Assassins (Thief 1) | The Level Design Book
...The Dark Project (also known as Thief Gold, Thief 1, TDP, or simply, Thief) by Looking Glass Studios is a first person stealth game...
book.leveldesignbook.com › appendix › resources › quake
Quake resources | The Level Design Book
...However, because it exposes so much functionality, it's possible for mappers to add some new game features without coding in QuakeC.
Horde mode...