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game

architecture

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docs.godotengine.org › en › latest › getting started
Creating instances — Godot Engine (latest) documentation in English
...We recommend dismissing architectural code patterns when making games with Godot, such as Model-View-Controller (MVC) or Entity-Relationship diagrams. Instead, you can...
docs.godotengine.org › en › stable › classes
Engine — Godot Engine (stable) documentation in English
...The speed multiplier at which the in-game clock updates, compared to real time. For example, if set to 2.0
the game runs...
docs.godotengine.org › en › latest › classes
Engine — Godot Engine (latest) documentation in English
...The speed multiplier at which the in-game clock updates, compared to real time. For example, if set to 2.0
the game runs...
docs.godotengine.org › en › stable › tutorials
The .gdextension file — Godot Engine (stable) documentation in English
...By specifying feature flags you can filter which version should be loaded and exported with your
game depending on which feature flags are active...
docs.godotengine.org › en › stable › development
Compiling with Mono — Godot Engine (3.6) documentation in English
...When exporting a project, Godot will also copy this directory with
the game executable but the name will be changed to data_<APPNAME>
, where...
docs.godotengine.org › en › stable › contributing
Introduction to the buildsystem — Godot Engine (stable) documentation in English
...a platform, and/or an architecture. For example, to build an export template used for running exported games, you can run:
scons target=template_release...
docs.godotengine.org › en › latest › tutorials
The .gdextension file — Godot Engine (latest) documentation in English
...By specifying feature flags you can filter which version should be loaded and exported with your
game depending on which feature flags are active...
docs.godotengine.org › en › latest › contributing
Introduction to the buildsystem — Godot Engine (latest) documentation in English
...a platform, and/or an architecture. For example, to build an export template used for running exported games, you can run:
scons target=template_release...
docs.godotengine.org › en › stable › development
Compiling for iOS — Godot Engine (3.6) documentation in English
...bit binaries, so every device will be able to run the game.
It can be done in three steps: first compile the 32-bit...
docs.godotengine.org › en › stable › development
Introduction to the buildsystem — Godot Engine (3.6) documentation in English
...godot.<platform>.[opt].[tools/debug].<architecture>[extension]
For the previous build attempt, the result would look like this:
ls bin
bin/godot.x11.tools...