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...We recommend dismissing architectural code patterns when making games with Godot, such as Model-View-Controller (MVC) or Entity-Relationship diagrams. Instead, you can...
...The speed multiplier at which the in-game clock updates, compared to real time. For example, if set to 2.0
the game runs...
the game runs...
...The speed multiplier at which the in-game clock updates, compared to real time. For example, if set to 2.0
the game runs...
the game runs...
...By specifying feature flags you can filter which version should be loaded and exported with your
game depending on which feature flags are active...
game depending on which feature flags are active...
...When exporting a project, Godot will also copy this directory with
the game executable but the name will be changed to data_<APPNAME>
, where...
the game executable but the name will be changed to data_<APPNAME>
, where...
...a platform, and/or an architecture. For example, to build an export template used for running exported games, you can run:
scons target=template_release...
scons target=template_release...
...By specifying feature flags you can filter which version should be loaded and exported with your
game depending on which feature flags are active...
game depending on which feature flags are active...
...a platform, and/or an architecture. For example, to build an export template used for running exported games, you can run:
scons target=template_release...
scons target=template_release...
...bit binaries, so every device will be able to run the game.
It can be done in three steps: first compile the 32-bit...
It can be done in three steps: first compile the 32-bit...
...godot.<platform>.[opt].[tools/debug].<architecture>[extension]
For the previous build attempt, the result would look like this:
ls bin
bin/godot.x11.tools...
For the previous build attempt, the result would look like this:
ls bin
bin/godot.x11.tools...