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gamua.com › starling › handbook
The Starling Handbook
...Whether you’re just getting started making games or a seasoned developer aiming to learn new tricks of the trade, The Starling Handbook is...
gamua.com › blog › 2016 › 02
Starling 2.0 Beta
...To completely rethink its rendering architecture; to make it more extendable; to clean up all the tiny little compromises that had built up since...
gamua.com › blog › 2011 › 09
Say hello to the Starling Framework!
...Starling shines when you want to create platform independent games, web games running in the browser, or for prototyping (because AS3 code is just...
gamua.com › blog › 2014 › 05
Starling 1.5
...That way you can adapt your game logic accordingly, e.g. you can load the super-uber-HD textures if it’s the extended...
gamua.com › blog › 2013 › 04
Sparrow 2.0 RC
...All new Architecture
Sparrow 2.0 is based on OpenGL ES 2 and iOS 5. These requirements are met by all important devices on...
gamua.com › blog › 2017 › 12
Starling 2.3
...you load the fonts in your game, just like you’ve always loaded your standard bitmap fonts. Now, you can scale your text fields...
gamua.com › blog › 2016 › 09
Starling 2.1
...Thus, I was able to craft the next release in the Starling 2 line, being able to make full use of the new architecture...
gamua.com › blog › 2014 › 07
Sparrow 2.1
...It had a modern architecture and great potential, so what could possibly go wrong?
Sprite Kit
Then, Apple launched Sprite Kit: a framework with...
gamua.com › blog › 2019 › 12
Flox is phasing out - a Post Mortem
...You never know beforehand how much traffic a game will create, and how quickly! If there was a customer with a really successful game...