Found 276 results across 59 sites for
...modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a...
...blocking)
A fast Line of Sight check It is not exact by any means, just tries to draw A line of tiles between start...
A fast Line of Sight check It is not exact by any means, just tries to draw A line of tiles between start...
...a Javascipt handler.
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Open the JS editor and enter the following lines of code.
const modelData = { arrayOfItems: [] }; for (let i = 0; i < 40; i++...
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Open the JS editor and enter the following lines of code.
const modelData = { arrayOfItems: [] }; for (let i = 0; i < 40; i++...
...First, the eye is at the center of the canvas, meaning the line of sight always passes through the middle of the image (Figure...
...Cheats are required for this command.GlobalLOS
Enables/Disables global line-of-sight, which makes the whole map permanently visible to everyone or to...
Enables/Disables global line-of-sight, which makes the whole map permanently visible to everyone or to...
...And speaking of line-of-sight-blocking terrain features, we also need mountains. Not just rows of cliffs, but large and impassible mountain ranges...
...This type of movement also allows putting walls on edges so that a wall could block line of sight or movement.
2.1 Orthogonal...
2.1 Orthogonal...
...These are gunfights that respect the fact that line-of-sight means death for one or the other party within a second. Death is...
...Discover how to set up raycast nodes, detect collisions, and implement common use cases like line of sight, ground detection, and instant-hit weapons...
...of enemy
foreach (WaitUntil waitCondition in this.Focus(target.Transform.Pos.Xy, .5)) // [3]
yield return waitCondition;
while (CheckForEnemiesInSight() == target) // check line of sight...
foreach (WaitUntil waitCondition in this.Focus(target.Transform.Pos.Xy, .5)) // [3]
yield return waitCondition;
while (CheckForEnemiesInSight() == target) // check line of sight...