Found 187 results across 40 sites for

npc

ai

vndev.wiki › Sprite
Sprite - VNDev Wiki
...An NPC with one line will probably only have a single static sprite/image (if they’re visually represented at all). Characters with more...
stride3d.net › blog › feature spotlight archetype…
Feature Spotlight: Archetypes, Prefabs, and Nested Prefabs - Stride Game Engine
...Or you could create a basic prefab for every NPC, attach a script, then create variations to implement different NPCs: animals, monsters, AI companions...
docs.flaxengine.com › manual › scripting › ai
Behavior Knowledge | Flax Documentation
...For example, it can contain target character to attack by the NPC or target object to follow or go to. This data could be...
pentadact.com › 2005 08 18 quest que cest
Quest Que C’est? - a post on Tom Francis' blog
...They seem blissfully unaware that the AI is egregious, and repeatedly force you to rely on NPCs whose incompetence is so complete that it...
unity.com › partners › verified solutions
Verified Solutions | Unity
...Hot Reload supercharges game development by instantly applying code changes, without exiting playmode!
Layer AI
Use Layer AI to scale creative asset production. Upload...
storm-devs.github.io › storm engine › kb › 0002 scripting overview.html
Scripting System Overview | storm-engine
...types, descriptions, usage…program\\loc_ai\\
- NPC AI behavior in any situation.program\\locations\\
- location maps, loading NPC, etc.program\\nations\\
- nations generation and definitions...
gameindustrycareerguide.com › video game development term…
Game Development Terms and Glossary
...AIArtificial Intelligence – In-game characters that are controlled by the game software instead of by players. Also called NPCs (non-player characters).
Alpha...
gbgames.com › 2005 › 08 › 01
Power of Myth in Video Games | GBGames
...They aren’t just mindless NPC characters in a game at this point. They’ve become characters you actually care about.
I have no...
rogueliketutorials.com › tutorials › tcod › 2019
Part 5 - Placing Enemies and kicking them (harmlessly) · Roguelike Tutorials
...Finally,
we’ll change our entities
list to include only the player at first,
and we’ll completely remove our dummy NPC from before...
manual.gamemaker.io › monthly › en › GameMaker Language
Motion Planning
In many games you want opponents, NPC's, enemies, etc. to interact with the player and show certain intelligence when moving around, i...