Showing results for on emshort.blog
...Here and there one can extract some useful points about NPC AI — for instance, that NPCs capable of social goal-planning should bear in...
...Beyond its novelty, Bad News is a deeply AI-driven game. Each Bad News town is procedurally generated using the Talk of the Town...
...June 10-12 in London is the CogX Festival of AI and Emerging Technology, where I will be speaking about the work we’re...
...Meanwhile, some of the same principles apply (though much more loosely and fluidly) to the design of characters in some tabletop storygames, where NPCs...
...Despite the terms here – NPCs, agency – this is not necessarily a question about AI, character modeling, or even game design generally.
This is fundamentally...
This is fundamentally...
...That meant that I needed to control when the player would be able to go into various buildings, which NPCs the player would meet...
...Being able to construct evidence like this and put your own questions to NPCs works pretty well in the context of a mystery game...
...For much of 2016, I’ve been working on conversational and emotional NPC behavior for Spirit AI. It’s too soon talk much about...
...Early on you meet the Old Pro, a self-aware AI of the protagonist who has been waiting all these years for his game...
...Harrison Gerard, a graphic design student graduating from Portland State University, recently wrote his thesis on AI as an inspiration for graphic design. Harrison...