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Chris Crawford on Interactive Storytelling – Emily Short's Interactive Storytelling
...Here and there one can extract some useful points about NPC AI — for instance, that NPCs capable of social goal-planning should bear in...
emshort.blog › 2018 › 07 › 10
Mailbag: World Simulation for Story Generation – Emily Short's Interactive Storytelling
...Beyond its novelty, Bad News is a deeply AI-driven game. Each Bad News town is procedurally generated using the Talk of the Town...
emshort.blog › 2019 › 05 › 31
End of May Link Assortment – Emily Short's Interactive Storytelling
...June 10-12 in London is the CogX Festival of AI and Emerging Technology, where I will be speaking about the work we’re...
emshort.blog › 2016 › 09 › 02
Interactive Digital Narrative: Theory – Emily Short's Interactive Storytelling
...Meanwhile, some of the same principles apply (though much more loosely and fluidly) to the design of characters in some tabletop storygames, where NPCs...
emshort.blog › 2021 › 08 › 10
Mailbag: Plot. It’s a Problem. – Emily Short's Interactive Storytelling
...Despite the terms here – NPCs, agency – this is not necessarily a question about AI, character modeling, or even game design generally.
This is fundamentally...
emshort.blog › 2017 › 05 › 18
Mailbag: Writing for Versu – Emily Short's Interactive Storytelling
...That meant that I needed to control when the player would be able to go into various buildings, which NPCs the player would meet...
emshort.blog › 2019 › 01 › 20
Conversation as Gameplay (Talk) – Emily Short's Interactive Storytelling
...Being able to construct evidence like this and put your own questions to NPCs works pretty well in the context of a mystery game...
emshort.blog › 2016 › 12 › 23
2016 Retrospective – Emily Short's Interactive Storytelling
...For much of 2016, I’ve been working on conversational and emotional NPC behavior for Spirit AI. It’s too soon talk much about...
emshort.blog › 2015 › 07 › 13
The Magic Circle (Question) – Emily Short's Interactive Storytelling
...Early on you meet the Old Pro, a self-aware AI of the protagonist who has been waiting all these years for his game...
emshort.blog › 2020 › 05 › 31
The End of May – Emily Short's Interactive Storytelling
...Harrison Gerard, a graphic design student graduating from Portland State University, recently wrote his thesis on AI as an inspiration for graphic design. Harrison...