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...Use for:
- Moving platforms
- Elevators
- Enemies with scripted movement
- Player characters (when not using physics-based movement)
- Moving platforms
- Elevators
- Enemies with scripted movement
- Player characters (when not using physics-based movement)
...During this movement cycle, the snake should move forward in the direction that was input by the player between the last and current movement...
...when player is in range, rather than just dealing damage when the player is in its range, which has no user feedback
- Movement is...
- Movement is...
...Suppose you want to order all chat messages, order all player movement packets, order all player firing packets, and sequence all remaining ammunition packets...
...Great, now we're done with the player movement. We can test it our main scene, but at first let's create a simple...
...harder for the player to predict how units will behave. Predictability is important for my game.
This kind of sequential movement also means that...
This kind of sequential movement also means that...
...want dead bodies that are shootable but do not obstruct movement by players and monsters, note that if you traceline with a SOLID_SLIDEBOX entity...
...Since the game isn’t much of a game if the player can’t move, I implement tile-based movement using the keyboard […]
...This prefab must be built such that it handles input and implements the desired player movement and interactions.
When the game is run either...
When the game is run either...
...In this section we'll add some logic for more intelligent player movement.
Movement components
First, we need to make our code slightly more...
Movement components
First, we need to make our code slightly more...