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on bfnightly.bracketproductions.com...So we want to restore the player's mana when they rest - but very slowly. In player.rs
, the skip_turn
function handles restoring health...
, the skip_turn
function handles restoring health...
...Now that we have spells and more advanced item abilities, the player might just be able to survive the first layer of the dwarven...
...i32, ecs: &mut World) -> RunState { let mut positions = ecs.write_storage::(); let players = ecs.read_storage::<Player>(); let mut viewsheds = ecs.write_storage::(); let entities...
...So the town uses one look, the forest uses another - but they share basic functionality such as walls blocking movement. Now we reveal why...
...8,
"movement" : "random_waypoint",
"attributes" : {},
"equipped" : [ "Dagger", "Shield", "Leather Armor", "Leather Boots" ],
"faction" : "DarkElf",
"movement" : "random_waypoint",
"attributes" : {},
"equipped" : [ "Dagger", "Shield", "Leather Armor", "Leather Boots" ],
"faction" : "DarkElf",
...We want the player to start their journey in the pub - but we haven't decided which building is the pub! We'll make...
...We want to concurrently murder our player in many ways (only slightly kidding)! So we'll extend the base to permit inserting damage. We...