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on doc.photonengine.com...Instead of using the default CharacterController
component, this example uses the Simple KCC addon to drive player movement. The Simple/Advanced KCC addon is...
component, this example uses the Simple KCC addon to drive player movement. The Simple/Advanced KCC addon is...
...Instead of using the default CharacterController
component, this example uses the KCC addon to drive player movement. The KCC addon is our kinematic character...
component, this example uses the KCC addon to drive player movement. The KCC addon is our kinematic character...
...Recommended walkthrough
- Try
Playground
scene. - Check player implementation -
PlayerInput
- Try
Playground
scene. - Check player implementation -
PlayerInput
...To display a fluid movement on other clients a minimum of about
10 events per second is required. Clients, which are connected to a...
10 events per second is required. Clients, which are connected to a...
...Raycast projectiles based on delta-movement.
- Data-Driven Polymorphism.
- Respawn Points with Entity Prototypes.
- Disconnect System for inactive players.
Gameplay
- Data-Driven Polymorphism.
- Respawn Points with Entity Prototypes.
- Disconnect System for inactive players.
Gameplay
...Contains implementation of objects the player interacts with - Environments, Teleports, Platforms, ...04_AI
- Contains simple NPC implementation and example movement using NavMesh05_Extensions
- Contains example scripts...
- Contains simple NPC implementation and example movement using NavMesh05_Extensions
- Contains example scripts...
...byte {
Repeatable = 1 << 0,
PlayerNotPresent = 1 << 1,
ReplacedByServer = 1 << 2
}
Repeatable = 1 << 0,
PlayerNotPresent = 1 << 1,
ReplacedByServer = 1 << 2
}
...In the next chapter we will bring the player to life by implementing player movement.
Next Shared Mode Basics 3 - Movement and Camera
Back...
Next Shared Mode Basics 3 - Movement and Camera
Back...
...Dash Ability
Dashing allows for rapid movement driven by an animation curve. Any custom movement needs to be calculated relative to the current player...
Dashing allows for rapid movement driven by an animation curve. Any custom movement needs to be calculated relative to the current player...
...Push character upwards based on unapplied movement.
}
}
Default Processors
Following features have separate implementation which makes them very easy to strip or replace by...
}
}
Default Processors
Following features have separate implementation which makes them very easy to strip or replace by...