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on docs.flatredball.com...var timeToSlowDown = 3;
var maxSpeed = player.MaxSpeed;
var accelerationValue = -maxSpeed/timeToSlowDown;
// create the temporary vectors:
var position = new Vector3(0,0,0);
var maxSpeed = player.MaxSpeed;
var accelerationValue = -maxSpeed/timeToSlowDown;
// create the temporary vectors:
var position = new Vector3(0,0,0);
...Player entity - it has collision and uses Platformer physics, but it does not use input from a keyboard or gamepad - instead its movement is...
...Shooting bullets in response to input
Custom movement beyond what is handled by top-down or platformer generated code, such as dashing
Changing movement...
Custom movement beyond what is handled by top-down or platformer generated code, such as dashing
Changing movement...
...A common usage of this is to control an object's 2-dimensional movement such as a character in a top-down game. Examples...
...To see this, select the Player entity, then select the Entity Input Movement tab.
By default, the platformer will be controllable with a plugged...
By default, the platformer will be controllable with a plugged...
...This is the maximum number of radians the Player will rotate in one second.
Applying Movement
To apply movement we will need to write...
Applying Movement
To apply movement we will need to write...
...the movement and for passing the destination layer.
For example, consider a situation where a Player entity has a HealthBarInstance. The Player may provide...
For example, consider a situation where a Player entity has a HealthBarInstance. The Player may provide...
...have an impact on the movement of the player.
MovingPlatform Collision
The GameScreen contains a list of Players and a list of MovingPlatforms.
The...
MovingPlatform Collision
The GameScreen contains a list of Players and a list of MovingPlatforms.
The...
...Radial deadzones are recommended for top-down (four-way directional) movement games.
Cross
The Cross deadzone type treats each axis independently regardless of the...
Cross
The Cross deadzone type treats each axis independently regardless of the...
...Expand the Player Objects folder
Select the AxisAlignedRectangle
Change the Width to 16
Change the Height to 24
We'll also adjust the movement...
Select the AxisAlignedRectangle
Change the Width to 16
Change the Height to 24
We'll also adjust the movement...