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player

movement

on docs.flatredball.com
docs.flatredball.com › flatredball › api › flatredball
GetPositionAfterTime | FlatRedBall
...var timeToSlowDown = 3;
var maxSpeed = player.MaxSpeed;
var accelerationValue = -maxSpeed/timeToSlowDown;
// create the temporary vectors:
var position = new Vector3(0,0,0);
docs.flatredball.com › flatredball › tutorials › platformer plugin
Enemy Entity | FlatRedBall
...Player entity - it has collision and uses Platformer physics, but it does not use input from a keyboard or gamepad - instead its movement is...
docs.flatredball.com › flatredball › glue reference › entities
CustomActivity | FlatRedBall
...Shooting bullets in response to input
Custom movement beyond what is handled by top-down or platformer generated code, such as dashing
Changing movement...
docs.flatredball.com › flatredball › api › flatredball
I2DInput | FlatRedBall
...A common usage of this is to control an object's 2-dimensional movement such as a character in a top-down game. Examples...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Controlling a Platformer Entity | FlatRedBall
...To see this, select the Player entity, then select the Entity Input Movement tab.
By default, the platformer will be controllable with a plugged...
docs.flatredball.com › flatredball › tutorials › rock blaster
Player Behavior | FlatRedBall
...This is the maximum number of radians the Player will rotate in one second.
Applying Movement
To apply movement we will need to write...
docs.flatredball.com › flatredball › glue reference › entities
MoveToLayer | FlatRedBall
...the movement and for passing the destination layer.
For example, consider a situation where a Player entity has a HealthBarInstance. The Player may provide...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Moving Platforms | FlatRedBall
...have an impact on the movement of the player.
MovingPlatform Collision
The GameScreen contains a list of Players and a list of MovingPlatforms.
The...
docs.flatredball.com › flatredball › api › flatredball
DeadzoneType | FlatRedBall
...Radial deadzones are recommended for top-down (four-way directional) movement games.
Cross
The Cross deadzone type treats each axis independently regardless of the...
docs.flatredball.com › flatredball › tutorials › platformer plugin
Block Removal | FlatRedBall
...Expand the Player Objects folder
Select the AxisAlignedRectangle
Change the Width to 16
Change the Height to 24
We'll also adjust the movement...