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player

movement

on docs.godotengine.org
docs.godotengine.org › en › stable › tutorials
Using CharacterBody2D/3D — Godot Engine (stable) documentation in English
...Warning
You should handle physics body movement in the _physics_process()
callback.
The two movement methods serve different purposes, and later in this tutorial, you...
docs.godotengine.org › en › stable › tutorials
Interpolation — Godot Engine (stable) documentation in English
...This is useful for smoothing camera movement, for allies following the player (ensuring they stay within a certain range), and for many other common...
docs.godotengine.org › en › latest › tutorials
Using CharacterBody2D/3D — Godot Engine (latest) documentation in English
...Warning
You should handle physics body movement in the _physics_process()
callback.
The two movement methods serve different purposes, and later in this tutorial, you...
docs.godotengine.org › en › stable › tutorials
Using KinematicBody2D — Godot Engine (3.6) documentation in English
...Warning
You should only do Kinematic body movement in the _physics_process()
callback.
The two movement methods serve different purposes, and later in this tutorial...
docs.godotengine.org › en › latest › tutorials
Interpolation — Godot Engine (latest) documentation in English
...This is useful for smoothing camera movement, for allies following the player (ensuring they stay within a certain range), and for many other common...
docs.godotengine.org › en › stable › getting started
Your first 3D game — Godot Engine (stable) documentation in English
...We will first work on a basic prototype for the player's movement. We will then add the monsters that we'll spawn randomly...
docs.godotengine.org › en › latest › getting started
Your first 3D game — Godot Engine (latest) documentation in English
...We will first work on a basic prototype for the player's movement. We will then add the monsters that we'll spawn randomly...
docs.godotengine.org › en › stable › tutorials
Using physics interpolation — Godot Engine (stable) documentation in English
...player)
Set the initial transform
Call
reset_physics_interpolation()
The previous and current transforms will be identical, resulting in no initial movement.
docs.godotengine.org › en › latest › tutorials
Using physics interpolation — Godot Engine (latest) documentation in English
...player)
Set the initial transform
Call
reset_physics_interpolation()
The previous and current transforms will be identical, resulting in no initial movement.
docs.godotengine.org › en › stable › getting started
Designing the mob scene — Godot Engine (stable) documentation in English
...The node structure is going
to be similar to the player.tscn
scene.
Create a scene with, once again, a CharacterBody3D node as its...