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player

movement

on kidscancode.org
kidscancode.org › blog › 2018 › 12
Procedural Generation in Godot - Part 6: Dungeons · KCC Blog
...Introduction
For this demo, we want to randomly generate a dungeon - a series of rooms connected by corridors - that the player can explore.
There...
kidscancode.org › blog › 2017 › 12
Godot 3.0: Rigid Bodies · KCC Blog
...Instead you apply forces to it (gravity, impulses,
etc.) and Godot’s built-in physics engine calculates the resulting movement, including
collisions, bouncing, rotating...
kidscancode.org › blog › 2018 › 06
Godot 3.0: Simple Mobile UI (with transitions) · KCC Blog
...Now add a script and connect each screen’s signals (which are emitted when the player pushes its buttons). Your script will look like...
kidscancode.org › blog
KCC Blog · KCC Blog
...In this lesson we’ll add multiple lives to the player as well as a nice explosion when player dies.
About this series
In...