Showing results for

player

movement

on playtechs.blogspot.com
playtechs.blogspot.com › 2017 › 03
PlayTechs: Programming for fun: March 2017
...car movement is to go fast. I've been thinking about scales, to try to figure out what will push the player to go...
playtechs.blogspot.com › 2008 › 02 › gravel.html
PlayTechs: Programming for fun: Gravel
...Of course, the player could have been deliberating and end up pressing a key immediately after the speech pops up, so this may just...
playtechs.blogspot.com › 2009 › 06 › back to work on thiefrl.html
PlayTechs: Programming for fun: Back to work on ThiefRL
...I'd been thinking about having sidekicks whose movements could be planned out ahead of a heist to some extent. The benefit would have...
playtechs.blogspot.com › 2017
PlayTechs: Programming for fun: 2017
...car movement is to go fast. I've been thinking about scales, to try to figure out what will push the player to go...
playtechs.blogspot.com › 2009 › 03
PlayTechs: Programming for fun: March 2009
...Also, you cannot change your movement direction unless you're adjacent to a wall or other mass.
I mocked up movement for the player...
playtechs.blogspot.com › 2012 › 01 › lead follow or.html
PlayTechs: Programming for fun: Lead, Follow, or...
(map 'map-leader-test.tga')
(player (pos 17 12))
(torch (pos 19 11) on)
(torch (pos 19 13) on)
(torch (pos 46 34) on...
playtechs.blogspot.com › 2008 › 01
PlayTechs: Programming for fun: January 2008
...harder for the player to predict how units will behave. Predictability is important for my game.
This kind of sequential movement also means that...
playtechs.blogspot.com › 2008 › 02 › first playtest.html
PlayTechs: Programming for fun: First playtest
...I also require “use” style movement when entering terrain types that hide the player (water, tables, bushes) because I thought people might be confused...
playtechs.blogspot.com › 2008 › 10 › guard turfs.html
PlayTechs: Programming for fun: Guard Turfs
...I have tried summing the player's movements over a window of a few turns and if the resulting vector falls below a threshold...
playtechs.blogspot.com › 2009 › 03 › square based turn based rig…
PlayTechs: Programming for fun: Square-based, turn-based rigid-body dynamics
...Also, you cannot change your movement direction unless you're adjacent to a wall or other mass.
I mocked up movement for the player...