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on www.derek-lieu.com...It was just "played normally" with little to no consideration for player intent, clarity, timing, blocking, etc. Camera movements are jerky and affect overall...
...As the player you're tasked with managing all the things going on simultaneously, so you're going to be constantly looking around and...
...The most important thing for people to know are the characters and their relationships to each other and especially the player.
Atrus’ lines handily...
Atrus’ lines handily...
...There’s no rhyme or reason we can see that the player is using them. This is why that’s frequently insufficient for a...
...There’s no rhyme or reason we can see that the player is using them. This is why that’s frequently insufficient for a...
...Using the literal voice of someone from the team is a way of giving the players more of what they want and expect from...
...This game has a tremendous amount of room for player expression, and also dozens if not hundreds of chaotic random elements which threaten to...
...You're a detective solving mysteries
There's a timeline of events in the game which the player uses
The game is set in...
There's a timeline of events in the game which the player uses
The game is set in...
...That way, the audience would probably watch it more closely, trying to parse what moments are player controlled. Since it looked like it was...
...Hyper Light Drifter style realtime movement and combat
Flexible character customization system for health, stamina and other buffs along with one-time use upgrades...
Flexible character customization system for health, stamina and other buffs along with one-time use upgrades...