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on www.factorio.com...The simple movement heuristic can easily get stuck in a corner and may need the pathfinder's help to reach the intended destination -- and...
...The player is required to make a mental link between these two places and realize that these are the same, so de-duplication is...
...The last playtest day was 2 days ago, and we were able to play a game where Linux, Mac and Windows players were all...
...Up until this point radars the entity and radar features built into other things (like the player) were a very simple "every so often...
...Unfortunately it transpired that the tech we wanted to use for this (each step being connected to the correct terrain, as per the player...
...The electrical arcs stun targets, halting their movement for a moment, zapping them back a small amount, and then slowing them slightly for a...
...With the occasional lurching movement it launches itself at you, trying to grapple you with its limbs and bite you with its underside. The...
...We wanted the player to build something that feels like a worthy factory on each of the planets.
After you land on a planet...
After you land on a planet...
...Space platforms are little (or not) flying factories that act as the means of transportation between planets, both for items and players.
You start...
You start...
...So far overall performance gains on items movement are at x50-100 with that O(1) optimization. Though it's not everything regarding belts...