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player

movement

on www.factorio.com
factorio.com › blog › post › fff 121
Friday Facts #121 - Path Finder Optimisation II | Factorio
...The simple movement heuristic can easily get stuck in a corner and may need the pathfinder's help to reach the intended destination -- and...
factorio.com › blog › post › fff 363
Friday Facts #363 - 1.1 is getting close | Factorio
...The player is required to make a mental link between these two places and realize that these are the same, so de-duplication is...
factorio.com › blog › post › fff 141
Friday Facts #141 - Mod Portal | Factorio
...The last playtest day was 2 days ago, and we were able to play a game where Linux, Mac and Windows players were all...
factorio.com › blog › post › fff 421
Friday Facts #421 - Optimizations 2.0 | Factorio
...Up until this point radars the entity and radar features built into other things (like the player) were a very simple "every so often...
factorio.com › blog › post › fff 324
Friday Facts #324 - Sound design, Animated trees, Optimizations | Factorio
...Unfortunately it transpired that the tech we wanted to use for this (each step being connected to the correct terrain, as per the player...
factorio.com › blog › post › fff 422
Friday Facts #422 - Tesla Turret | Factorio
...The electrical arcs stun targets, halting their movement for a moment, zapping them back a small amount, and then slowing them slightly for a...
factorio.com › blog › author › Earendel
Posts by Earendel | Factorio
...With the occasional lurching movement it launches itself at you, trying to grapple you with its limbs and bite you with its underside. The...
factorio.com › blog › post › fff 387
Friday Facts #387 - Swimming in lava | Factorio
...We wanted the player to build something that feels like a worthy factory on each of the planets.
After you land on a planet...
factorio.com › blog › post › fff 381
Friday Facts #381 - Space Platforms | Factorio
...Space platforms are little (or not) flying factories that act as the means of transportation between planets, both for items and players.
You start...
factorio.com › blog › post › fff 176
Friday Facts #176 - Belts optimization for 0.15 | Factorio
...So far overall performance gains on items movement are at x50-100 with that O(1) optimization. Though it's not everything regarding belts...