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...While carrying treasure, movement is slowed. The player can then attempt to bring the treasure back to the barrel.
So far, it isn’t...
So far, it isn’t...
...I don’t want to hardcode the movement of the Ball and the Player since I might want to tweak the way things are...
...My plan is to get rid of the “To House” button and eventually allow movement by clicking on the doorways and stairways the player...
...One problem I found was the arbitrary restriction of only four directions for movement.
When I created the control scheme, I didn’t want...
When I created the control scheme, I didn’t want...
...To these players, it wasn’t an algorithm I wrote that sped up the alien’s movement. It was the alien getting tricky, or...
...To these players, it wasn’t an algorithm I wrote that sped up the alien’s movement. It was the alien getting tricky, or...
...To make the Player respect the Wall boundaries, I coded a simple test: if the Player’s movement would cause it to collide with...
...if (an arrow key has been pressed since the last update)
{
velocity = 1.0
player.setDirection(the direction of the arrow key)
}
{
velocity = 1.0
player.setDirection(the direction of the arrow key)
}
...main game loop
- Process a single turn sequence
- Allow player to command worker to put toy parts together
- End game when last Good Toy...
- Process a single turn sequence
- Allow player to command worker to put toy parts together
- End game when last Good Toy...
...groundwork and having Player and Ball inherit from a class called Entity.
My thinking was that Entity would control the movement of the object...
My thinking was that Entity would control the movement of the object...