Showing results for

player

movement

on www.pentadact.com
pentadact.com › 2008 11 30 dead space the r…
Dead Space: The Right-Hand Side Of A Good Game - a post on Tom Francis' blog
...none of you are anywhere near figuring out how to do it without profoundly irritating the player. Now for God’s sake have some...
pentadact.com › 2005 09 14 flying
Flying - a post on Tom Francis' blog
...That she flies where she intends to is immediately apparent in her movements, but how the thought becomes action is utterly occluded. No bird...
pentadact.com › 2014 05 17 drawing with gra…
Drawing With Gravity In Floating Point - a post on Tom Francis' blog
...when you’re doing well, a huge length of your beautiful arcing movements still hangs glowing in the air. When you’re screwing up...
pentadact.com › page › 26
Tom Francis
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
pentadact.com › tag › mirrors edge
Tom Francis
...I was saying the other day that no matter how often the game explicitly tells you to stop and fight, the player still tries...
pentadact.com › category › making games › page
Tom Francis
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
pentadact.com › page › 22
Tom Francis
...Trying to open it unlocks another door halfway across the level, letting the player into the building.
The idea is to give the player...
pentadact.com › 2010 09 19 gunpoint ai
Gunpoint: AI - The Gunpoint Blog
...Just enough for the player to be able to lie down in and move very slowly along on their belly. I would not complain...
pentadact.com › category › life › page
Tom Francis
...I’m not going to do anything fancy with physics in my game, and it’s not going to be primarily about movement the...
pentadact.com › 2014 02 03 heat signature a…
Heat Signature: A Game About Sneaking Aboard Randomly Generated Spaceships - a post on the Heat Signature site
...The top-down movement mechanics inside the ship are wonderfully simple. The whole angling yourself to dock properly thing looks fun too.
When you...