Showing results for

player

movement

on www.pentadact.com
pentadact.com › 2010 05 18 collision
Collision - The Gunpoint Blog
...if you enlarge the building blocks the world is built from by the radius of the player, you can treat the player as a...
pentadact.com › 2005 09 14 flying
Flying - a post on Tom Francis' blog
...That she flies where she intends to is immediately apparent in her movements, but how the thought becomes action is utterly occluded. No bird...
pentadact.com › 2014 05 17 drawing with gra…
Drawing With Gravity In Floating Point - a post on Tom Francis' blog
...when you’re doing well, a huge length of your beautiful arcing movements still hangs glowing in the air. When you’re screwing up...
pentadact.com › page › 26
Tom Francis
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
pentadact.com › tag › mirrors edge
Tom Francis
...I was saying the other day that no matter how often the game explicitly tells you to stop and fight, the player still tries...
pentadact.com › category › making games › page
Tom Francis
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
pentadact.com › 2010 09 19 gunpoint ai
Gunpoint: AI - The Gunpoint Blog
...Just enough for the player to be able to lie down in and move very slowly along on their belly. I would not complain...
pentadact.com › page › 22
Tom Francis
...Trying to open it unlocks another door halfway across the level, letting the player into the building.
The idea is to give the player...
pentadact.com › category › life › page
Tom Francis
...I’m not going to do anything fancy with physics in my game, and it’s not going to be primarily about movement the...
pentadact.com › tag › the completist
Tom Francis
...It’s partly that, but more specifically what that leads to in the context of a single-player shooter. Because the levels are enormogasmic...