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...Overview of scene graph and all available data-blocks.
- PROPERTIES:
Properties.
Edit properties of active object and related data-blocks.
- FILE_BROWSER:
- PROPERTIES:
Properties.
Edit properties of active object and related data-blocks.
- FILE_BROWSER:
...caching)
- New assets management system
- Better assets storage (faster, lightweight)
- Redesigned scene graph (no more Elements/Components)
- Better game localization and logging system
- New assets management system
- Better assets storage (faster, lightweight)
- Redesigned scene graph (no more Elements/Components)
- Better game localization and logging system
...By default, the UDP metadata performs no scene building actions, rather the UDP metadata is stored in the scene graph node when it is...
...For editor prefabs, the editor instantiates the prefab template and shows all the nodes and components of the prefab in its scene graph. For...
...to visualize particular mesh properties
- Profiling, visualization and automatic testing aids
Scene graph functionality
Arranges scene data in a tree with automatic object lifetime...
- Profiling, visualization and automatic testing aids
Scene graph functionality
Arranges scene data in a tree with automatic object lifetime...
...and XML or JSON that can be easily integrated into any scene graph-based 2D game engine. Sparrow and Starling are supported out of...
...Parent-child relations in Defold are only affecting the scene graph so we need to track this ourselves.
5. If the user clicks and...
5. If the user clicks and...
...Elegant
Your scene graph is a hierarchy of containers.
Updates and drawing operations are dispatched separately.
Draws are opt-in; add compute-only renderable...
Your scene graph is a hierarchy of containers.
Updates and drawing operations are dispatched separately.
Draws are opt-in; add compute-only renderable...
...Logically clear setting of the sound rolloff depending on the distance.
- A new fast implementation of the scene graph of the engine based on...
- A new fast implementation of the scene graph of the engine based on...
...We will use a scene-graph for this. This way we can have a hierarchy where some meshes are children of other meshes, and...