Found 1095 results across 47 sites for

scene graph

upbge.org › docs › latest › api
Space Type Items — UPBGE/Blender Python API
...Overview of scene graph and all available data-blocks.
- PROPERTIES:
Properties.
Edit properties of active object and related data-blocks.
- FILE_BROWSER:
flaxengine.com › blog › whats new celelej 2
What's new in Celelej 2? - Flax Engine
...caching)
- New assets management system
- Better assets storage (faster, lightweight)
- Redesigned scene graph (no more Elements/Components)
- Better game localization and logging system
o3de.org › o3de user defined properties
O3DE User Defined Properties - O3DE
...By default, the UDP metadata performs no scene building actions, rather the UDP metadata is stored in the scene graph node when it is...
ezengine.net › pages › docs › prefabs
Prefabs | ezEngine
...For editor prefabs, the editor instantiates the prefab template and shows all the nodes and components of the prefab in its scene graph. For...
magnum.graphics › features › extras
Features » Extra Functionality | Magnum Engine
...to visualize particular mesh properties
- Profiling, visualization and automatic testing aids
Scene graph functionality
Arranges scene data in a tree with automatic object lifetime...
gamua.com › sparrow › tools
Sparrow Tools - The Open Source Game Engine for iOS
...and XML or JSON that can be easily integrated into any scene graph-based 2D game engine. Sparrow and Starling are supported out of...
defold.com › examples › basics › parent child
Parent/child
...Parent-child relations in Defold are only affecting the scene graph so we need to track this ourselves.
5. If the user clicks and...
melonjs.org
melonJS
...Elegant
Your scene graph is a hierarchy of containers.
Updates and drawing operations are dispatched separately.
Draws are opt-in; add compute-only renderable...
ogre3d.org › 2013 › 09 › 12
NeoAxis 3D Engine 2.0 Announced, Now with Free Edition | OGRE - Open Source 3D Graphics Engine
...Logically clear setting of the sound rolloff depending on the distance.
- A new fast implementation of the scene graph of the engine based on...
vkguide.dev › docs › new chapter 4 › engine arch
Engine Architecture - Vulkan Guide
...We will use a scene-graph for this. This way we can have a hierarchy where some meshes are children of other meshes, and...