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on ogrecave.github.io...this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
Internal method called to notify the object...
Reimplemented in Ogre::InstancedEntity.
Internal method called to notify the object...
...this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented from Ogre::MovableObject.
Sets the custom parameter for this instance...
Reimplemented from Ogre::MovableObject.
Sets the custom parameter for this instance...
...This has to be called after a _pauseRendering call
Mutex to protect the scene graph from simultaneous access from multiple threads.
Return the instance...
Mutex to protect the scene graph from simultaneous access from multiple threads.
Return the instance...
...This has to be called after a _pauseRendering call
Mutex to protect the scene graph from simultaneous access from multiple threads.
Return the instance...
Mutex to protect the scene graph from simultaneous access from multiple threads.
Return the instance...
...this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented from Ogre::MovableObject.
Sets the custom parameter for this instance...
Reimplemented from Ogre::MovableObject.
Sets the custom parameter for this instance...
...this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented from Ogre::MovableObject.
Sets the custom parameter for this instance...
Reimplemented from Ogre::MovableObject.
Sets the custom parameter for this instance...